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<blockquote data-quote="iserith" data-source="post: 7476638" data-attributes="member: 97077"><p>I've said several times now that there's a <em>difference</em>. My position is that <em>lower-level characters can still meaningfully contribute</em> in parties with higher-level characters and that said lower-level characters will end up leveling up fast enough where those differences vanish very quickly. Anyone who has regularly played with characters of varying level can tell you the same thing. Everyone in my two groups could tell you this. A lot of people in my multilevel one-off adventures could too. </p><p></p><p>As for whether the 20th-level character is more likely to succeed than the 1st-level character, it depends on the character and the roll. The same goes for characters of any level, even if they are the same level.</p><p></p><p>On that note, I will also add that if this preference for all characters being the same level is based on not wanting "differences," then that justification is also quickly called into question when considering that even same-level characters are good in different areas. My fighter is not nearly as good in exploration challenges as the ranger and we're the same level. If keeping PCs all with the same XP is the corrective for "differences," then what's the corrective for my fighter being different from the ranger when it comes to tackling exploration challenges? If there is no corrective, then it seems that differences between character capability is not really an issue at all. It's something else. </p><p></p><p>To wit, and by your own words:</p><p></p><p></p><p></p><p>And that's okay! There's really no need for post-hoc justifications for your preference that are easily knocked down.</p><p></p><p></p><p></p><p>Which I called upthread. People import preferences from an old game to a new game all the time, even if that new game has completely changed the basis for having that preference in the first place. In previous editions of the game, it was a pretty big problem to have PCs of disparate levels, enough of one where D&D 4e even had optional rules to deal with it. It's not as big a problem in D&D 5e. But some don't bother to adjust their approaches to the new game and continue operating as if the same problem existed. And, again, that's okay! But let's call it what it is. Which you've done. Finally. So thanks.</p></blockquote><p></p>
[QUOTE="iserith, post: 7476638, member: 97077"] I've said several times now that there's a [I]difference[/I]. My position is that [I]lower-level characters can still meaningfully contribute[/I] in parties with higher-level characters and that said lower-level characters will end up leveling up fast enough where those differences vanish very quickly. Anyone who has regularly played with characters of varying level can tell you the same thing. Everyone in my two groups could tell you this. A lot of people in my multilevel one-off adventures could too. As for whether the 20th-level character is more likely to succeed than the 1st-level character, it depends on the character and the roll. The same goes for characters of any level, even if they are the same level. On that note, I will also add that if this preference for all characters being the same level is based on not wanting "differences," then that justification is also quickly called into question when considering that even same-level characters are good in different areas. My fighter is not nearly as good in exploration challenges as the ranger and we're the same level. If keeping PCs all with the same XP is the corrective for "differences," then what's the corrective for my fighter being different from the ranger when it comes to tackling exploration challenges? If there is no corrective, then it seems that differences between character capability is not really an issue at all. It's something else. To wit, and by your own words: And that's okay! There's really no need for post-hoc justifications for your preference that are easily knocked down. Which I called upthread. People import preferences from an old game to a new game all the time, even if that new game has completely changed the basis for having that preference in the first place. In previous editions of the game, it was a pretty big problem to have PCs of disparate levels, enough of one where D&D 4e even had optional rules to deal with it. It's not as big a problem in D&D 5e. But some don't bother to adjust their approaches to the new game and continue operating as if the same problem existed. And, again, that's okay! But let's call it what it is. Which you've done. Finally. So thanks. [/QUOTE]
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