Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Missed session catch-up XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7476784" data-attributes="member: 97077"><p>The biggest level difference I've seen is seven from the lowest-level PC to highest-level PC in that group. In that campaign, the 1st-level PC joined up with the party and delved into the dungeon which they had been clearing for some time. He was a melee guy, but figured he'd hang back a bit at first and do ranged. The group encountered a couple higher-level monsters (can't recall which exactly), but given that level of the dungeon, probably in the range of CR 5 to 9. A fight ensues. The PC makes some ranged attacks, which hit (because monster AC can be low even at higher CRs) while observing what the monsters can do, then he runs in to do a Help action to help a heavy hitter overcome some disadvantage which leads to the other PC killing the last monster. The XP from that encounter causes him to immediately level up to 2nd and get halfway to 3rd. </p><p></p><p>I remember this (except for the monsters) because everyone talked at the start of the session how it was suicide to bring a 1st-level PC to the area of the dungeon they had been exploring. Only, what we found was that if the player is savvy, he or she would do just fine. The player was very happy with his accomplishment and made 4th level by the end of the night. That was a very interesting data point that stuck with me, even a couple years later.</p><p></p><p>Of course, that is only one data point. Most level differences I see are one to three levels in our two weekly campaigns and in my one-off adventures with player pools. Sometimes these are across tiers where one would expect a noticeable impact. Still, the players or characters are able meaningfully contribute. And we're <em>not</em> into plot armor. You will earn your victories and survival in our games. If you know your character is going to be particularly fragile in a certain fight, you act accordingly or you die. That's just player skill. That hill giant you mention? Get outside of its rock-throwing range - even a light crossbow can do that. Spend Inspiration to offset the disadvantage due to range. Or get within 80 feet, but further than 60 feet, attack normally, then drop prone. It either attacks at disadvantage due to range or due to prone. Attack and run behind total cover, if you can. Have another member of the party get adjacent to the giant so its ranged attacks are at disadvantage. And so on and so on...</p></blockquote><p></p>
[QUOTE="iserith, post: 7476784, member: 97077"] The biggest level difference I've seen is seven from the lowest-level PC to highest-level PC in that group. In that campaign, the 1st-level PC joined up with the party and delved into the dungeon which they had been clearing for some time. He was a melee guy, but figured he'd hang back a bit at first and do ranged. The group encountered a couple higher-level monsters (can't recall which exactly), but given that level of the dungeon, probably in the range of CR 5 to 9. A fight ensues. The PC makes some ranged attacks, which hit (because monster AC can be low even at higher CRs) while observing what the monsters can do, then he runs in to do a Help action to help a heavy hitter overcome some disadvantage which leads to the other PC killing the last monster. The XP from that encounter causes him to immediately level up to 2nd and get halfway to 3rd. I remember this (except for the monsters) because everyone talked at the start of the session how it was suicide to bring a 1st-level PC to the area of the dungeon they had been exploring. Only, what we found was that if the player is savvy, he or she would do just fine. The player was very happy with his accomplishment and made 4th level by the end of the night. That was a very interesting data point that stuck with me, even a couple years later. Of course, that is only one data point. Most level differences I see are one to three levels in our two weekly campaigns and in my one-off adventures with player pools. Sometimes these are across tiers where one would expect a noticeable impact. Still, the players or characters are able meaningfully contribute. And we're [I]not[/I] into plot armor. You will earn your victories and survival in our games. If you know your character is going to be particularly fragile in a certain fight, you act accordingly or you die. That's just player skill. That hill giant you mention? Get outside of its rock-throwing range - even a light crossbow can do that. Spend Inspiration to offset the disadvantage due to range. Or get within 80 feet, but further than 60 feet, attack normally, then drop prone. It either attacks at disadvantage due to range or due to prone. Attack and run behind total cover, if you can. Have another member of the party get adjacent to the giant so its ranged attacks are at disadvantage. And so on and so on... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missed session catch-up XP
Top