Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Missed session catch-up XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7476814" data-attributes="member: 97077"><p>Yes, I've run higher-level games. The largest spread in levels I've personally seen are what I stated upthread. What people do is have more than one character that they level up from time to time so they don't have to start at apprentice tier again if their characters die.</p><p></p><p></p><p></p><p>Maybe so.</p><p></p><p></p><p></p><p>Yeah, there are no rules about when you level up when you reach the appropriate amount of XP. I've noticed some people have hangups about this.</p><p></p><p></p><p></p><p>It depends on what you mean by "it." PCs are commonly not the same level in our games. The maximum spread was 7. There have been a few cases of 4 to 6 levels. Mostly it's 1 to 3 levels. Still, players are able to meaningfully contribute. The reason I get to have all these data points is because we have player pools - more players than seats per session and more characters than players. <em>How</em> you get XP can vary by campaign, but this naturally leads to PCs of disparate levels.</p><p></p><p></p><p></p><p>I would show those people how they <em>can</em>.</p><p></p><p></p><p></p><p>Are there ways to meaningfully contribute other than doing as much damage as someone else? Because that argument could also be the case with parties at the same level since some character are better at the combat pillar than others. Wizards are pretty versatile in this regard. How about you make that barbarian protected from the undead he or she is doing 30-40 damage per round to so that he or she can attack recklessly every round without the undead having advantage to hit back? That seems like a pretty meaningful contribution to me.</p><p></p><p>I would say the metrics you appear to be using to determine meaningful contribution are needlessly narrow. As for survivability, that's chiefly on the player and, as my previous example shows, that goes up very quickly if you're following the rules for character advancement.</p></blockquote><p></p>
[QUOTE="iserith, post: 7476814, member: 97077"] Yes, I've run higher-level games. The largest spread in levels I've personally seen are what I stated upthread. What people do is have more than one character that they level up from time to time so they don't have to start at apprentice tier again if their characters die. Maybe so. Yeah, there are no rules about when you level up when you reach the appropriate amount of XP. I've noticed some people have hangups about this. It depends on what you mean by "it." PCs are commonly not the same level in our games. The maximum spread was 7. There have been a few cases of 4 to 6 levels. Mostly it's 1 to 3 levels. Still, players are able to meaningfully contribute. The reason I get to have all these data points is because we have player pools - more players than seats per session and more characters than players. [I]How[/I] you get XP can vary by campaign, but this naturally leads to PCs of disparate levels. I would show those people how they [I]can[/I]. Are there ways to meaningfully contribute other than doing as much damage as someone else? Because that argument could also be the case with parties at the same level since some character are better at the combat pillar than others. Wizards are pretty versatile in this regard. How about you make that barbarian protected from the undead he or she is doing 30-40 damage per round to so that he or she can attack recklessly every round without the undead having advantage to hit back? That seems like a pretty meaningful contribution to me. I would say the metrics you appear to be using to determine meaningful contribution are needlessly narrow. As for survivability, that's chiefly on the player and, as my previous example shows, that goes up very quickly if you're following the rules for character advancement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missed session catch-up XP
Top