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<blockquote data-quote="Oofta" data-source="post: 7476823" data-attributes="member: 6801845"><p>Your sample is of a guy who, from your description was never targeted by the enemy. They survived because they were never hit. You also had a situation where it was possible to be far enough away to avoid being targeted. That's not a given unless the PCs have plot armor.</p><p></p><p>In my sample, my wife and I were playing level 1 characters and they died because they were targeted by a higher level enemy. What was a potentially deadly encounter for the rest of the group was a guaranteed deadly for 1st level PCs that were targeted. There was no "hide in the back" or "creatively avoid danger" option possible in either of the encounters the PCs died in. Our PCs were not being reckless. The PCs that survived were level 3-4, so not a huge gap but a critical one.</p><p></p><p>As far as my own campaign, maybe I'm an outlier in that I've allowed people to join the game when it was nearing a conclusion. Maybe after a certain point PCs never have to be replaced in other people's campaigns. If a new PC were to join my campaign and I forced them to start at level 1, I doubt they would live to see level 2 very often after a certain point in the campaign.</p><p></p><p>Ultimately I just don't see any real reason to keep people at different levels. YMMV.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7476823, member: 6801845"] Your sample is of a guy who, from your description was never targeted by the enemy. They survived because they were never hit. You also had a situation where it was possible to be far enough away to avoid being targeted. That's not a given unless the PCs have plot armor. In my sample, my wife and I were playing level 1 characters and they died because they were targeted by a higher level enemy. What was a potentially deadly encounter for the rest of the group was a guaranteed deadly for 1st level PCs that were targeted. There was no "hide in the back" or "creatively avoid danger" option possible in either of the encounters the PCs died in. Our PCs were not being reckless. The PCs that survived were level 3-4, so not a huge gap but a critical one. As far as my own campaign, maybe I'm an outlier in that I've allowed people to join the game when it was nearing a conclusion. Maybe after a certain point PCs never have to be replaced in other people's campaigns. If a new PC were to join my campaign and I forced them to start at level 1, I doubt they would live to see level 2 very often after a certain point in the campaign. Ultimately I just don't see any real reason to keep people at different levels. YMMV. [/QUOTE]
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