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<blockquote data-quote="iserith" data-source="post: 7476846" data-attributes="member: 97077"><p>The character I mentioned was never targeted by the enemy because he and the other PCs engineered that outcome via team cohesion and good tactics. I didn't choose not to attack that character - I just couldn't. One of the tactics that group loved employing (when the requisite PCs and players were in that session) they called the <em>Dragonborn Shieldwall</em>. Two dragonborn in plate with shields would stand shoulder to shoulder and Dodge while heavy hitting ranged characters behind them would tag enemies on the other side of them. Sometimes one or more of those dragonborn would also have <em>sanctuary</em> on. They'd set this up in a chokepoint (or at least a spot where the monster would provoke OAs to get at back ranks). It was very effective. Even grappling and shoving them to break up the shieldwall wasn't terribly effective as they were trained in Athletics.</p><p></p><p>The same opportunity applies in almost any situation - you create your victories. Anything outside of that situation I would say is probably an outlier. Even if you're in tight quarters in a dungeon, there's always the possibility of rounding a corner to avoid being a target or shutting the door. In larger areas, you can move out of range. Unless the ranged weapon options for the given character are limited to thrown only, it's usually the case you can out-range a monster. You can Dodge for bonuses on Dex saves. Or use Inspiration. D&D 5e PCs are so survivable. (Surely you've seen threads where people lament how PCs never seem to die!) You just sometimes have to work for it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7476846, member: 97077"] The character I mentioned was never targeted by the enemy because he and the other PCs engineered that outcome via team cohesion and good tactics. I didn't choose not to attack that character - I just couldn't. One of the tactics that group loved employing (when the requisite PCs and players were in that session) they called the [I]Dragonborn Shieldwall[/I]. Two dragonborn in plate with shields would stand shoulder to shoulder and Dodge while heavy hitting ranged characters behind them would tag enemies on the other side of them. Sometimes one or more of those dragonborn would also have [I]sanctuary[/I] on. They'd set this up in a chokepoint (or at least a spot where the monster would provoke OAs to get at back ranks). It was very effective. Even grappling and shoving them to break up the shieldwall wasn't terribly effective as they were trained in Athletics. The same opportunity applies in almost any situation - you create your victories. Anything outside of that situation I would say is probably an outlier. Even if you're in tight quarters in a dungeon, there's always the possibility of rounding a corner to avoid being a target or shutting the door. In larger areas, you can move out of range. Unless the ranged weapon options for the given character are limited to thrown only, it's usually the case you can out-range a monster. You can Dodge for bonuses on Dex saves. Or use Inspiration. D&D 5e PCs are so survivable. (Surely you've seen threads where people lament how PCs never seem to die!) You just sometimes have to work for it. [/QUOTE]
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