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<blockquote data-quote="Oofta" data-source="post: 7476870" data-attributes="member: 6801845"><p>That all may be true in your home campaign, it is not universal. The enemies should just ignore the dragonborn tanks, they aren't a threat. Chokepoints aren't a given, in many cases the bad guys should just move around the tanks. Larger area? Great. Walk away from the rest of the party, that's what the guys flanking from the back are for. Do your enemies never have ranged or area effect attacks? All it takes is one boulder from that hill giant to take out that annoying gnat in the back permanently.</p><p></p><p>So I call BS. Well, at least it's BS that these tactics would work in every game. Tactics cannot overcome the fact that low level PCs likely won't survive even a single hit or AOE.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7476870, member: 6801845"] That all may be true in your home campaign, it is not universal. The enemies should just ignore the dragonborn tanks, they aren't a threat. Chokepoints aren't a given, in many cases the bad guys should just move around the tanks. Larger area? Great. Walk away from the rest of the party, that's what the guys flanking from the back are for. Do your enemies never have ranged or area effect attacks? All it takes is one boulder from that hill giant to take out that annoying gnat in the back permanently. So I call BS. Well, at least it's BS that these tactics would work in every game. Tactics cannot overcome the fact that low level PCs likely won't survive even a single hit or AOE. [/QUOTE]
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