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Missed session catch-up XP
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<blockquote data-quote="guachi" data-source="post: 7477588" data-attributes="member: 6785802"><p>I've allowed the following:</p><p></p><p>If a player is going to miss a session he may have another player run his PC. The absent PC gets 1/2 XP. I've found that with a party of players who are unfamiliar with each other (like my last party which was advertised through the local game store) it shows a level of trust of the kind you want in your game.</p><p></p><p>A player can also keep a copy of his character sheet with the DM and leave a standing order that if he can't make it someone else can run the PC.</p><p></p><p>Aside from showing trust, another benefit is that the absent player is more involved in what he missed than if his PC wasn't there at all. As a DM, having all the PCs in the session, even if all the players aren't, means that it's easier to make encounters meet the challenge level I'm looking for.</p><p></p><p>I also have new PCs start no higher than level 3. If the party has level 5+ PCs then new PCs are level 3. Otherwise all PCs start at level 1.</p><p></p><p>It can be an issue with (as others have mentioned) some PCs having awesome level 5 abilities and others... not. This is the same reason that when people ask about multiclassing in a charop thread many of the replies often advise getting to level 5 in one class before switching. However, differing levels makes the veterans feel like, well, veterans if the player started the campaign before another player. It also rewards actually showing up and playing the game.</p></blockquote><p></p>
[QUOTE="guachi, post: 7477588, member: 6785802"] I've allowed the following: If a player is going to miss a session he may have another player run his PC. The absent PC gets 1/2 XP. I've found that with a party of players who are unfamiliar with each other (like my last party which was advertised through the local game store) it shows a level of trust of the kind you want in your game. A player can also keep a copy of his character sheet with the DM and leave a standing order that if he can't make it someone else can run the PC. Aside from showing trust, another benefit is that the absent player is more involved in what he missed than if his PC wasn't there at all. As a DM, having all the PCs in the session, even if all the players aren't, means that it's easier to make encounters meet the challenge level I'm looking for. I also have new PCs start no higher than level 3. If the party has level 5+ PCs then new PCs are level 3. Otherwise all PCs start at level 1. It can be an issue with (as others have mentioned) some PCs having awesome level 5 abilities and others... not. This is the same reason that when people ask about multiclassing in a charop thread many of the replies often advise getting to level 5 in one class before switching. However, differing levels makes the veterans feel like, well, veterans if the player started the campaign before another player. It also rewards actually showing up and playing the game. [/QUOTE]
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