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<blockquote data-quote="iserith" data-source="post: 7478004" data-attributes="member: 97077"><p>You're right to point out the "extreme" nature of that case you cite as an example as in my experience death by massive damage is practically impossible once the character has a couple levels, provided the player(s) employs a modicum of tactics. A game with fewer, harder encounters also means that the lower-level character is definitely leveling up very quickly, once or more per encounter even. If it is a problem, which I would say is debatable, it's a problem for a vanishingly small length of time.</p><p></p><p></p><p></p><p>Knowing that, one can imagine the player acts accordingly to avoid an undesirable outcome.</p><p></p><p></p><p></p><p>The character does what the player says it does for any reason the player establishes. And it is exceedingly easy to justify why a character of any stripe might do <em>anything</em>, leave alone do something that preserves its own life, which is a basic drive. "Your character wouldn't have done that! He would have rushed in to his death! My immersion is shattered!" is simply not a reasonable thing to say to someone else in my view.</p><p></p><p>I would add that the first two bullet points are not foreign to my "style of play" either and likely common to most people at least some of the time. Further, I'd encourage you to define what you mean by "meaningfully contribute" here as some appear to think that means doing the same damage as a higher-level character when that is only a single, narrow metric (and not, I would say, a reliable one even among same-level PCs). </p><p></p><p>Out of curiosity, do you have any practical experience with characters of disparate levels in D&D 5e?</p></blockquote><p></p>
[QUOTE="iserith, post: 7478004, member: 97077"] You're right to point out the "extreme" nature of that case you cite as an example as in my experience death by massive damage is practically impossible once the character has a couple levels, provided the player(s) employs a modicum of tactics. A game with fewer, harder encounters also means that the lower-level character is definitely leveling up very quickly, once or more per encounter even. If it is a problem, which I would say is debatable, it's a problem for a vanishingly small length of time. Knowing that, one can imagine the player acts accordingly to avoid an undesirable outcome. The character does what the player says it does for any reason the player establishes. And it is exceedingly easy to justify why a character of any stripe might do [I]anything[/I], leave alone do something that preserves its own life, which is a basic drive. "Your character wouldn't have done that! He would have rushed in to his death! My immersion is shattered!" is simply not a reasonable thing to say to someone else in my view. I would add that the first two bullet points are not foreign to my "style of play" either and likely common to most people at least some of the time. Further, I'd encourage you to define what you mean by "meaningfully contribute" here as some appear to think that means doing the same damage as a higher-level character when that is only a single, narrow metric (and not, I would say, a reliable one even among same-level PCs). Out of curiosity, do you have any practical experience with characters of disparate levels in D&D 5e? [/QUOTE]
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