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<blockquote data-quote="Oofta" data-source="post: 7478349" data-attributes="member: 6801845"><p>I'm trying to be fair, but all of these seem like "the low level PC avoids all combat but still gains XP". Hide only works if there's warning, someplace to hide and the PC is good at it. Invisibility only lasts an hour. Rope trick is stationary and only lasts 8 hours.</p><p></p><p>The only solution that seems to work is revivify and I'd think that one would be a little iffy if the PC was immolated/squished/eaten but I guess that's a DM's call. [EDIT: it also assumes you can buy/make scrolls of revivify]</p><p></p><p>In other words, you might as well leave the low level PC back in the tavern and do a training montage with the high level PCs. [IMHO]</p><p></p><p>The thing is, I want the story to be appropriate and challenging for the majority of the group. In most cases in my campaigns it wouldn't make sense for the story for the group to be fighting dragons one day and goblins the next.</p><p></p><p>Anyway, I was just wondering if I missed something. I don't see it working for my campaign or DMing style because I put story first and no one has plot armor, the enemies don't care if a specific PC is supposed to survive, AOEs happen, and not every encounter is in a traditional "dungeon" with 10 ft wide corridors.</p><p></p><p>If I haven't said it often enough, I'll repeat it. It's OK if you run your campaign differently. If it's rules-first or plot armor or the guy hiding half a mile a way still gains XP because they're "part of the group". I just have a problem with the vague "you're a bad DM if you don't run the game like I would and allow a low level PC to survive all encounters" with no concrete examples of how to do it that some people who shall not be named kept repeating.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7478349, member: 6801845"] I'm trying to be fair, but all of these seem like "the low level PC avoids all combat but still gains XP". Hide only works if there's warning, someplace to hide and the PC is good at it. Invisibility only lasts an hour. Rope trick is stationary and only lasts 8 hours. The only solution that seems to work is revivify and I'd think that one would be a little iffy if the PC was immolated/squished/eaten but I guess that's a DM's call. [EDIT: it also assumes you can buy/make scrolls of revivify] In other words, you might as well leave the low level PC back in the tavern and do a training montage with the high level PCs. [IMHO] The thing is, I want the story to be appropriate and challenging for the majority of the group. In most cases in my campaigns it wouldn't make sense for the story for the group to be fighting dragons one day and goblins the next. Anyway, I was just wondering if I missed something. I don't see it working for my campaign or DMing style because I put story first and no one has plot armor, the enemies don't care if a specific PC is supposed to survive, AOEs happen, and not every encounter is in a traditional "dungeon" with 10 ft wide corridors. If I haven't said it often enough, I'll repeat it. It's OK if you run your campaign differently. If it's rules-first or plot armor or the guy hiding half a mile a way still gains XP because they're "part of the group". I just have a problem with the vague "you're a bad DM if you don't run the game like I would and allow a low level PC to survive all encounters" with no concrete examples of how to do it that some people who shall not be named kept repeating. [/QUOTE]
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