Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Missile fire v. battlements
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 6230506" data-attributes="member: 25619"><p>Because they are still staying invisible for now. The PC's don't know what they are up against, and that's how the enemy likes it. Always leave your enemy guessing as to your capabilities. After all, the enemy is a secret society that supposedly were destroyed.</p><p></p><p>Once the PC's are in the donjon, the ogre mages will "decloak" and destroy the militia and town guards at will, or so they think -- the PC's actually gave some magic crossbow bolts and arrows to some of the militia, in case of such an eventually. The PC's, with authority from the local Bishop of Pelor and the lower ranking Town Guard and Militia leaders who were the only leading town folks not "purged" before the PC's figured out what was going on, gathered all the magic items in the city, to spread about the remaining loyalist forces.</p><p></p><p>The PC's were worried about gargoyles, which they knew the enemy had, and the enemy tried to use them early on (along with summoned monsters). But the PC's made quick work of them, so the bad guys learned the lesson to wait for the PC's to separate from the troops, if possible, before dropping the big scary monsters.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6230506, member: 25619"] Because they are still staying invisible for now. The PC's don't know what they are up against, and that's how the enemy likes it. Always leave your enemy guessing as to your capabilities. After all, the enemy is a secret society that supposedly were destroyed. Once the PC's are in the donjon, the ogre mages will "decloak" and destroy the militia and town guards at will, or so they think -- the PC's actually gave some magic crossbow bolts and arrows to some of the militia, in case of such an eventually. The PC's, with authority from the local Bishop of Pelor and the lower ranking Town Guard and Militia leaders who were the only leading town folks not "purged" before the PC's figured out what was going on, gathered all the magic items in the city, to spread about the remaining loyalist forces. The PC's were worried about gargoyles, which they knew the enemy had, and the enemy tried to use them early on (along with summoned monsters). But the PC's made quick work of them, so the bad guys learned the lesson to wait for the PC's to separate from the troops, if possible, before dropping the big scary monsters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missile fire v. battlements
Top