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Missile shield question?
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<blockquote data-quote="GMMichael" data-source="post: 6374491" data-attributes="member: 6685730"><p>Welcome to the Last Great D&D Version (for requiring lots of arithmetic and awkward level scaling)!</p><p></p><p>Zil has the right answer for you. But I have some deeper advice:</p><p></p><p>Don't allow Missile Shield, and don't allow Deflect Arrow. If you do, you might as well create Sword Shield and Two-Handed Missile Defense as well - because feats like Missile Shield serve only to undermine the Armor Class system, and alienate characters who aren't using a shield.</p><p></p><p>One of the great things about d20 System (3rd ed, Pathfinder) is that it sports an open license for anyone to use its content. That resulted in a tidal wave of cool material to use. Unfortunately, that license did not also come with design guidance, so anyone (qualified or not) could write new components that didn't fit well in the original vision of the game.</p><p></p><p>Sort of like driver's licenses...</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6374491, member: 6685730"] Welcome to the Last Great D&D Version (for requiring lots of arithmetic and awkward level scaling)! Zil has the right answer for you. But I have some deeper advice: Don't allow Missile Shield, and don't allow Deflect Arrow. If you do, you might as well create Sword Shield and Two-Handed Missile Defense as well - because feats like Missile Shield serve only to undermine the Armor Class system, and alienate characters who aren't using a shield. One of the great things about d20 System (3rd ed, Pathfinder) is that it sports an open license for anyone to use its content. That resulted in a tidal wave of cool material to use. Unfortunately, that license did not also come with design guidance, so anyone (qualified or not) could write new components that didn't fit well in the original vision of the game. Sort of like driver's licenses... [/QUOTE]
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Missile shield question?
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