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General Tabletop Discussion
*Dungeons & Dragons
Missile weapons atk and dmg.
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<blockquote data-quote="The Crimson Binome" data-source="post: 6369788" data-attributes="member: 6775031"><p>The rules say that you need one piece of ammo for each attack you make, so it's simple enough to buy a quiver of twenty arrows (for 1gp, and it only weighs 1lb), and then make tally marks for each one spent. Spend a minute after the combat to retrieve up to half of the spent ammo. That's just straight what it says in the book, though.</p><p></p><p>For a dedicated archer, who might need more than twenty arrows, I would probably place a limit of three quivers that can be carried, and only one of them can be readied at a time. At some point, the bulk has to matter more than the weight. And then, of course, you can always make more arrows when you rest at night, as long as there are suitable materials around.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6369788, member: 6775031"] The rules say that you need one piece of ammo for each attack you make, so it's simple enough to buy a quiver of twenty arrows (for 1gp, and it only weighs 1lb), and then make tally marks for each one spent. Spend a minute after the combat to retrieve up to half of the spent ammo. That's just straight what it says in the book, though. For a dedicated archer, who might need more than twenty arrows, I would probably place a limit of three quivers that can be carried, and only one of them can be readied at a time. At some point, the bulk has to matter more than the weight. And then, of course, you can always make more arrows when you rest at night, as long as there are suitable materials around. [/QUOTE]
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Missile weapons atk and dmg.
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