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General Tabletop Discussion
*Pathfinder & Starfinder
Missiles in melee combat
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<blockquote data-quote="avjax" data-source="post: 4342574" data-attributes="member: 71703"><p><strong>Used to agree but changed my mind</strong></p><p></p><p>I used to think this was lacking in 4e but as the others said it did hinder a particular character concept and though it tried to simulate reality it really didn't.</p><p> </p><p>I have seen more complex rules where there is a chance to hit any member of the combat but these just slow things down.</p><p> </p><p>Also when you think about it two character in a melee against an enemy swinging Longswords and battle axes would also have a high chance of hitting or disrupting thier allies attack. That's why Romans just used short swords and the barbarians quite often killed their own men.</p><p> </p><p>so I think forget realism and enjoy the heroic fun.</p></blockquote><p></p>
[QUOTE="avjax, post: 4342574, member: 71703"] [b]Used to agree but changed my mind[/b] I used to think this was lacking in 4e but as the others said it did hinder a particular character concept and though it tried to simulate reality it really didn't. I have seen more complex rules where there is a chance to hit any member of the combat but these just slow things down. Also when you think about it two character in a melee against an enemy swinging Longswords and battle axes would also have a high chance of hitting or disrupting thier allies attack. That's why Romans just used short swords and the barbarians quite often killed their own men. so I think forget realism and enjoy the heroic fun. [/QUOTE]
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Missiles in melee combat
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