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General Tabletop Discussion
*Dungeons & Dragons
Missing Battle Master Manuevers
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<blockquote data-quote="Tony Vargas" data-source="post: 7622071" data-attributes="member: 996"><p>While I think maneuvers are great improvement in some areas... Ok, one area... OK, it's just the name, "exploit" was pretty lame, and cynical jargon-squating... like Tier and Core were, also, and Inspiration, in 5e.</p><p></p><p>But, less cynically:</p><p></p><p> The Battlemaster essentially presents itself as a replacement for the Warlord, every 4e/E fighter but the Slayer (that's the Champion) & EK (it was a Dragon build of the Essentials Knight), and the non-casting Ranger. You're talking close to 1000 "exploits" that could be mined for maneuvers....</p><p></p><p>If... if the game could implement them as simply... if the combat sub-system left room for them to be meaningful... if they could be powered up profoundly enough to balance with casting...</p><p></p><p>... so, not really. </p><p></p><p> Its not just the maneuvers, it's the system, it bleached nuance, tactics, variation, and engagement out of all aspects of combat -except casting, of course, though, I dare say even that lost some nuance...</p><p></p><p></p><p>Yeah, I know, I prefaced that with "less cynically," sorry.</p><p></p><p>I could imagine scrapping the existing martial classes, and coming up with something more manuever-based, less tanky/DPR-grinding, with more potential ...</p><p>...But it'd have to be more over-the-top than anything 4e attempted to exist alongside 5e neo-Vancian casters...</p><p>...and it's probably mean retooling the combat sub-systems, too.</p><p></p><p>Lotta work to get a martial character I might find worth playing, when I can just play a Druid if I'm ever stuck at a 5e table on the wrong side of the DM screen.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7622071, member: 996"] While I think maneuvers are great improvement in some areas... Ok, one area... OK, it's just the name, "exploit" was pretty lame, and cynical jargon-squating... like Tier and Core were, also, and Inspiration, in 5e. But, less cynically: The Battlemaster essentially presents itself as a replacement for the Warlord, every 4e/E fighter but the Slayer (that's the Champion) & EK (it was a Dragon build of the Essentials Knight), and the non-casting Ranger. You're talking close to 1000 "exploits" that could be mined for maneuvers.... If... if the game could implement them as simply... if the combat sub-system left room for them to be meaningful... if they could be powered up profoundly enough to balance with casting... ... so, not really. Its not just the maneuvers, it's the system, it bleached nuance, tactics, variation, and engagement out of all aspects of combat -except casting, of course, though, I dare say even that lost some nuance... Yeah, I know, I prefaced that with "less cynically," sorry. I could imagine scrapping the existing martial classes, and coming up with something more manuever-based, less tanky/DPR-grinding, with more potential ... ...But it'd have to be more over-the-top than anything 4e attempted to exist alongside 5e neo-Vancian casters... ...and it's probably mean retooling the combat sub-systems, too. Lotta work to get a martial character I might find worth playing, when I can just play a Druid if I'm ever stuck at a 5e table on the wrong side of the DM screen. [/QUOTE]
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