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Missing Battle Master Manuevers
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<blockquote data-quote="dregntael" data-source="post: 7622104" data-attributes="member: 6790458"><p>Here's a list of some new maneuvers that found online and/or thought up myself some time ago. I haven't really tested any of them in play since I haven't had any battlemasters, so there may be some balance issues.</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Disorientating Attack. When you hit a creature with a weapon attack, you can expend one superiority die to unbalance the target. You add the superiority die to the attack's damage roll and the creature cannot take reactions until the start of your next turn.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Eager advance: At the beginning of any combat in which you are not surprised you may expend a superiority die and add the rolled result to your initiative.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Guard: When an ally within 5 feet of you is hit by an attack, you may spend your reaction and a superiority die to deflect the blow. Your ally can add the superiority die to their AC against the attack, potentially causing it to miss.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Tactical repositioning: When an ally you can see hits an enemy with a weapon attack, you can spend a superiority die to move up to half your speed as a reaction. If you end your movement with the opponent within your reach, your ally can add your superiority die to the damage of his attack.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Shake It Off. When an ally succumbs to an affliction, your words can inspire them to fight the effect. When a friendly creature that can see and hear you has to make a saving throw, you can use your reaction and expend one superiority die, allowing them to add the superiority die to their save. You can use this maneuver before or after rolling the saving throw but before any effects are applied.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Sprint: You can spend one superiority dice on your turn to increase your movement speed for that turn by the result of the superiority die multiplied by 5 feet.</span></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Stand Tough: When you take the Dodge action, you can spend one superiority die to gain temporary hit points equal to the number you roll. </span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Backswing Attack. When you miss with a melee weapon attack, you can expend one superiority die to make another attack as a bonus action. If the attack hits, you add your superiority die to the damage roll.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Redirect: When a creature misses you with a melee attack, you can spend a superiority die to redirect the attack to another creature within 5 feet of you. You add the superiority die to the original attack roll. If the result is equal or greater than the new target’s AC, it is hit by the attack instead of you.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Mirror move: When you make a melee attack against a creature, you may spend a superiority die. If the attack hits, add the superiority die to the attack’s damage. Regardless of whether the attack hits, if the creature moves during its next turn you may spend your reaction to follow its movement. You may move up to your speed in this way.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Pinning strike: When you hit an enemy with a melee attack, you can spend one superiority die to pin the target’s position. Until the start of your next turn, the target provokes opportunity attacks from you even if it takes the disengage action, and you can add the superiority die to the damage of any opportunity attack you make against the target.</span></span></li> <li data-xf-list-type="ul"><span style="color: #000000"><span style="font-family: 'Arial'">Warning Cry. When a friendly creature that you can see is attacked by another creature, you can expend one superiority die and use your reaction to shout a warning telling them to block or dodge. The creature must be able to see or hear you and reduces the damage by the number you rolled on your superiority die + your Intelligence modifier.</span></span></li> </ul></blockquote><p></p>
[QUOTE="dregntael, post: 7622104, member: 6790458"] Here's a list of some new maneuvers that found online and/or thought up myself some time ago. I haven't really tested any of them in play since I haven't had any battlemasters, so there may be some balance issues. [LIST] [*][COLOR=#000000][FONT=Arial]Disorientating Attack. When you hit a creature with a weapon attack, you can expend one superiority die to unbalance the target. You add the superiority die to the attack's damage roll and the creature cannot take reactions until the start of your next turn.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Eager advance: At the beginning of any combat in which you are not surprised you may expend a superiority die and add the rolled result to your initiative.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Guard: When an ally within 5 feet of you is hit by an attack, you may spend your reaction and a superiority die to deflect the blow. Your ally can add the superiority die to their AC against the attack, potentially causing it to miss.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Tactical repositioning: When an ally you can see hits an enemy with a weapon attack, you can spend a superiority die to move up to half your speed as a reaction. If you end your movement with the opponent within your reach, your ally can add your superiority die to the damage of his attack.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Shake It Off. When an ally succumbs to an affliction, your words can inspire them to fight the effect. When a friendly creature that can see and hear you has to make a saving throw, you can use your reaction and expend one superiority die, allowing them to add the superiority die to their save. You can use this maneuver before or after rolling the saving throw but before any effects are applied.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Sprint: You can spend one superiority dice on your turn to increase your movement speed for that turn by the result of the superiority die multiplied by 5 feet.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Stand Tough: When you take the Dodge action, you can spend one superiority die to gain temporary hit points equal to the number you roll. [/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Backswing Attack. When you miss with a melee weapon attack, you can expend one superiority die to make another attack as a bonus action. If the attack hits, you add your superiority die to the damage roll.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Redirect: When a creature misses you with a melee attack, you can spend a superiority die to redirect the attack to another creature within 5 feet of you. You add the superiority die to the original attack roll. If the result is equal or greater than the new target’s AC, it is hit by the attack instead of you.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Mirror move: When you make a melee attack against a creature, you may spend a superiority die. If the attack hits, add the superiority die to the attack’s damage. Regardless of whether the attack hits, if the creature moves during its next turn you may spend your reaction to follow its movement. You may move up to your speed in this way.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Pinning strike: When you hit an enemy with a melee attack, you can spend one superiority die to pin the target’s position. Until the start of your next turn, the target provokes opportunity attacks from you even if it takes the disengage action, and you can add the superiority die to the damage of any opportunity attack you make against the target.[/FONT][/COLOR] [*][COLOR=#000000][FONT=Arial]Warning Cry. When a friendly creature that you can see is attacked by another creature, you can expend one superiority die and use your reaction to shout a warning telling them to block or dodge. The creature must be able to see or hear you and reduces the damage by the number you rolled on your superiority die + your Intelligence modifier.[/FONT][/COLOR] [/LIST] [/QUOTE]
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