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Missing Battle Master Manuevers
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<blockquote data-quote="Tony Vargas" data-source="post: 7622514" data-attributes="member: 996"><p>There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are.</p><p></p><p>What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH, /they already do just that/? </p><p></p><p>That'd suit me, obviously, and, for myself, I think that trying to expand the BM is likely fruitless, because the all-DPR-all-the-time fighter chassis just doesn't have 'room' for anything too elaborate. But, "XOMG, you'll overlap a feat," doesn't seem like a reason.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7622514, member: 996"] There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are. What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH, /they already do just that/? That'd suit me, obviously, and, for myself, I think that trying to expand the BM is likely fruitless, because the all-DPR-all-the-time fighter chassis just doesn't have 'room' for anything too elaborate. But, "XOMG, you'll overlap a feat," doesn't seem like a reason. [/QUOTE]
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