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Missing Battle Master Manuevers
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<blockquote data-quote="doctorbadwolf" data-source="post: 7623061" data-attributes="member: 6704184"><p>I’d want to see: </p><p></p><p>Lead The Charge. When you hit with an attack during a turn in which you’ve moved X feet toward the target, spend SD and add it to the damage, and your allies within X feet can immediately move up to half their speed as a Reaction. </p><p> This is similar to Manuevering Strike, but gives multiple allies movement, and doesn’t save them from OAs. </p><p></p><p>Deceptive Strike (WIP name). When you hit with an attack, you can spend SD and add it to damage, and you gain advantage on your next attempt to grapple, trip, or shove, the target, before the end of your turn. </p><p> You’re leading them into overextending so you can lock them down, in classic longsword fighting tradition. </p><p></p><p>Shield Breaker Strike. [normal SD stuff] and they make a save or suffer a penalty to AC until their next turn equal to the die result? Half the result? Your proficiency bonus? The number 3? Idk, you get the idea. Point is it doesn’t add damage but does stack with Advantage. </p><p></p><p>Id also add some oddballs that spend SD instead of making at Attack as part of the Attack Action to do something else like make an Athletics or Acrobatics check, move half your speed, try to break a grapple, etc. add the SD result to the check, or to the movement, or whatever.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7623061, member: 6704184"] I’d want to see: Lead The Charge. When you hit with an attack during a turn in which you’ve moved X feet toward the target, spend SD and add it to the damage, and your allies within X feet can immediately move up to half their speed as a Reaction. This is similar to Manuevering Strike, but gives multiple allies movement, and doesn’t save them from OAs. Deceptive Strike (WIP name). When you hit with an attack, you can spend SD and add it to damage, and you gain advantage on your next attempt to grapple, trip, or shove, the target, before the end of your turn. You’re leading them into overextending so you can lock them down, in classic longsword fighting tradition. Shield Breaker Strike. [normal SD stuff] and they make a save or suffer a penalty to AC until their next turn equal to the die result? Half the result? Your proficiency bonus? The number 3? Idk, you get the idea. Point is it doesn’t add damage but does stack with Advantage. Id also add some oddballs that spend SD instead of making at Attack as part of the Attack Action to do something else like make an Athletics or Acrobatics check, move half your speed, try to break a grapple, etc. add the SD result to the check, or to the movement, or whatever. [/QUOTE]
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