Missing Classic Spells

munkeywrench

First Post
I need something to do in my free time, and I've decided that I will start converting some classic AD&D spells straight from the 1e PHB into 4e. The kicker is, I don't really know which spells constitute "classic" as I've not been a part of the d&d community for very long.


So I beseech help from the community. What are the spells you love that have not already appeared in 4e as powers/rituals?

Some I already plan to do are:
summon monster line
planar ally/binding line
gate
create undead
animate object


When I actually get around to writing them up, I'll make a thread in the 4e homebrew section.
 

log in or register to remove this ad

I need something to do in my free time, and I've decided that I will start converting some classic AD&D spells straight from the 1e PHB into 4e. The kicker is, I don't really know which spells constitute "classic" as I've not been a part of the d&d community for very long.


So I beseech help from the community. What are the spells you love that have not already appeared in 4e as powers/rituals?

Some I already plan to do are:
summon monster line
planar ally/binding line
gate
create undead
animate object


When I actually get around to writing them up, I'll make a thread in the 4e homebrew section.
...And incidentally, your name is "munkeywrench", as in "My expectations may throw a 'munkeywrench' into my own plans." Hmm... ;)

I can't help but notice the common theme of all the spells you mentioned: they're all basically spells that conjure or create a creature or creatures to fight for you. (Sure you only ever used Planar Ally for advice. Sure you did. :uhoh::p) And, as you've obviously noticed, these types of effects are currently AWOL in 4E.

[EDIT: I realized after posting that at no point did you ask for advice or help with regards to creating these powers; you were looking for suggestions of what, rather than how. Oops, too late. Enjoy!]

My advice is to start with the easiest spell, Summon Monster, and the simplest mechanic to copy, 4E's Bag of Tricks (from Adventurer's Vault). From there, consider copying some of the conjuration effect mechanics from the Player's Handbook to create the remaining spells, since they will likely all be conjurations. For those spells which had multiple uses/purposes/effects in previous editions, (Gate for example), I recommend creating a separate power for each effect. (Most of the "ritual"-type effects are already covered in the PH.)

I hope that gives you a handy place to begin!

Finally: you're pretty new to these boards, apparently. Welcome, munkeywrench!
 
Last edited:


I'm tempted to say 'Fireball', but how about 'delayed blast fireball'?

and 'wall of force'

and 'Imprisonment'

and 'Polymorph Self' (good luck with that one!)

and "Death Spell' aka 'Circle of Death'

and 'Phantasmal Killer'

Cheers
 

I'm tempted to say 'Fireball', but how about 'delayed blast fireball'?

and 'wall of force'

and 'Imprisonment'

and 'Polymorph Self' (good luck with that one!)

and "Death Spell' aka 'Circle of Death'

and 'Phantasmal Killer'

Cheers
Isn't wall of Force a Ritual: I know one of the wall spells are.
 

Spectral Force that affects all 5 senses (as it does in 1e) and thus can hurt people and-or have other useful effects where touch matters.

Find Familiar.

Lanefan
 

How about some handy out of combat (non-ritual) spells...like Transmute Rock to Mud. (You know, the spell that came in handy in previous editions when the party had to flee and wanted to slow down the pursuers by turning the staircase into mush :))
 

I miss Baleful Polymorph. Of course, it would be basically the same as a Stun, and would have to be (save ends). But still, I want to turn bad guys into bunnies, dammit!

Heh, maybe a permanent ritual?

Wall of Force was covered in the Dragon Rituals article. Called Arcane Barrier there.
 

How about some handy out of combat (non-ritual) spells...like Transmute Rock to Mud. (You know, the spell that came in handy in previous editions when the party had to flee and wanted to slow down the pursuers by turning the staircase into mush :))
Makes a pretty good offensive spell too; when underground, just cast it on the ceiling above the enemy's head.....

Lanefan
 


Pets & Sidekicks

Remove ads

Top