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<blockquote data-quote="Celebrim" data-source="post: 5852390" data-attributes="member: 4937"><p>The lack of deities which believably would inspire reverence and worship in D&D settings is something that I find both unsurprising and rather sad. The irreligious lack the proper prespective to create a compelling pantheon, and the religious fear treading in such dangerous waters.</p><p></p><p>The best D&D supplement in the history of the game is Aaron Loeb's "The Book of the Righteous". No one has ever done a better job of integrating religion into a setting, but still, it's clearly intended to create a framework that explains D&D rather than a cosmology which is believable outside those constraints.</p><p></p><p>But yeah, fertility is something that people typically really care about, whether its the fertility of crops, livestock, or their families. But really what strikes me most about D&D dieties is how little drama and narrative that they acrue to themselves. I mean, take the 12 Olympians as a familiar example. Each of them is the patron of probably a dozen different things, and each has a dozen or more stories to explain those relationships.</p><p></p><p>I'd like to see a book of spells (or rituals) with effects that are too minor to be of much interest to PCs, but which had a scale and duration sufficient to be of interest to communities as a whole. For one thing, it would reduce the assumption on the part of players (and some DMs) that good aligned NPC clerics have nothing better to do with their time than wait around being a dispensary for various cures to ailments the PC's have acquired by snooping around in dark places.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5852390, member: 4937"] The lack of deities which believably would inspire reverence and worship in D&D settings is something that I find both unsurprising and rather sad. The irreligious lack the proper prespective to create a compelling pantheon, and the religious fear treading in such dangerous waters. The best D&D supplement in the history of the game is Aaron Loeb's "The Book of the Righteous". No one has ever done a better job of integrating religion into a setting, but still, it's clearly intended to create a framework that explains D&D rather than a cosmology which is believable outside those constraints. But yeah, fertility is something that people typically really care about, whether its the fertility of crops, livestock, or their families. But really what strikes me most about D&D dieties is how little drama and narrative that they acrue to themselves. I mean, take the 12 Olympians as a familiar example. Each of them is the patron of probably a dozen different things, and each has a dozen or more stories to explain those relationships. I'd like to see a book of spells (or rituals) with effects that are too minor to be of much interest to PCs, but which had a scale and duration sufficient to be of interest to communities as a whole. For one thing, it would reduce the assumption on the part of players (and some DMs) that good aligned NPC clerics have nothing better to do with their time than wait around being a dispensary for various cures to ailments the PC's have acquired by snooping around in dark places. [/QUOTE]
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