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<blockquote data-quote="RUMBLETiGER" data-source="post: 5852817" data-attributes="member: 6674868"><p>Oh, gotcha.</p><p></p><p>Honestly, I think it's on purpose that they ignore some of the mundane things, because if you take a hard look at, lets say growing crops, you'll realize that 2 applications of the <a href="http://www.d20srd.org/srd/spells/plantGrowth.htm" target="_blank"><em>Plant Growth</em></a> spell would ruin the need for a community based around agriculture work. Plant the seeds, one casting of the Overgrowth version causes the crops to grow from springtime little seedlings peeking out of the soil to fall harvest instantaneously. The second casting of the Enrichment version boosts production and health of the plants. A single Eternal wand of this spell would accomplish this. </p><p></p><p>Business and government would be ruined/made efficient with divination spells to detect truth, quality or value. spells like <em><a href="http://www.imarvintpa.com/dndlive/spells.php?ID=5642" target="_blank">Magecraft</a> </em>and <a href="http://www.imarvintpa.com/dndlive/spells.php?ID=4976" target="_blank"><em>Appraise Touch</em></a> grant skill to those with minimal training. </p><p></p><p>By assuming that everyday things are managed somehow without a developed mechanic, I don't get around to thinking that the Commoner class should be eradicated if magic is accessible to anyone who would just do the legwork to learn it, or if even 1 out of every 1000 people would learn it and then, instead of traveling into underground caverns to kill monsters, try to aid the communities they come from. By intentionally not addressing this, the makers of D&D allow us to willingly suspend our disbelief to maintain the medieval era culture that we adventure within.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5852817, member: 6674868"] Oh, gotcha. Honestly, I think it's on purpose that they ignore some of the mundane things, because if you take a hard look at, lets say growing crops, you'll realize that 2 applications of the [URL="http://www.d20srd.org/srd/spells/plantGrowth.htm"][I]Plant Growth[/I][/URL] spell would ruin the need for a community based around agriculture work. Plant the seeds, one casting of the Overgrowth version causes the crops to grow from springtime little seedlings peeking out of the soil to fall harvest instantaneously. The second casting of the Enrichment version boosts production and health of the plants. A single Eternal wand of this spell would accomplish this. Business and government would be ruined/made efficient with divination spells to detect truth, quality or value. spells like [I][URL="http://www.imarvintpa.com/dndlive/spells.php?ID=5642"]Magecraft[/URL] [/I]and [URL="http://www.imarvintpa.com/dndlive/spells.php?ID=4976"][I]Appraise Touch[/I][/URL] grant skill to those with minimal training. By assuming that everyday things are managed somehow without a developed mechanic, I don't get around to thinking that the Commoner class should be eradicated if magic is accessible to anyone who would just do the legwork to learn it, or if even 1 out of every 1000 people would learn it and then, instead of traveling into underground caverns to kill monsters, try to aid the communities they come from. By intentionally not addressing this, the makers of D&D allow us to willingly suspend our disbelief to maintain the medieval era culture that we adventure within. [/QUOTE]
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