Missing fingers and hand

sam500

First Post
Hi guys.
Does anyone know of any rules relating to the loss of limbs, digits, or organs?

I'm running my player's through a modified version of the World's Largest Dungeon set in the Scarred Lands.
So far the Warlock is down to 2 fingers on his right hand and 4 on his left (both thumbs are intact).
The rogue is missing a hand. The cleric rolled high on his heal and knowledge (engineering) so I allowed him to set up a modified apendage, with a dagger and lock pick drilled into the bone of the arm stump (picture army of darkness). The thieve's tool is on a hinge so can be brought forward when two hands are needed.

Thanks guys,
Sam
 

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Since the rules do not cover damage to appendages, the don't really cover missing ones. So its kinda up to the individual GM as to what to do.

Curiously, how did this happen?
 

There should be a spell to fix it. Otherwise, you should give reasonable circumstance bonuses (-1 to hit with 1 handed weapons if you're missing a finger or two (Two handed weapons should be braced well enough for it to be a non issue), or with other manual dexterity skills, probably a larger penalty for using a modified mechanical appendage in most cases).

Sounds like you need to give them some Regenerate scrolls.
 

I'm kind of curious. You've already made up rules to remove parts of the body, why not continue the trend and make up some for the penalties? You're obviously comfortable enough with houseruling, so go with the flow. :)
 

Bront said:
There should be a spell to fix it.

'Tis a bit steep tho.

srd said:
Regenerate
Conjuration (Healing)
Level: Clr 7, Drd 9, Healing 7
Components: V, S, DF
Casting Time: 3 full rounds
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

The subject’s severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, and ruined organs grow back. After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8 points of damage +1 point per caster level (maximum +35), rids the subject of exhaustion and/or fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).
I never sever fingers/hands/arms/etc, but did use a cursed item once that appeared as gloves of dexterity, but when the wearer puts them on they constrict and twist, breaking all the bones in the hand. They then heal any damage (healing the bones in their broken position) and then fall off. Ever seen a rogue cut off his own hands?
 

sam500 said:
Hi guys.
Does anyone know of any rules relating to the loss of limbs, digits, or organs?

I don't know of any limb/digit rules, but there shouldn't be any for organs. Either the organ is vital and the person is dead, or it isn't essential and there is really no penalty (though you perhaps could do something cool with the loss of a pancreas and the need for insulin, but that would be similar to diabetes and as far as I know there aren't rules for that either.)
 

The dungeon is permeated with the essence of two dissmembered titans Gauruk the Glutton and Mormo the serpent mother. I like to add some element of horror to the game so at times heads of severed enemies or friends will talk to the PCs or the walls will start bleeding or shrink. Several places in the dungeon the door attempted to eat the PC's (hence the rogue loosing her hand).
Many of the entrancways to doors are activated by putting your finger in one of three holes. The right one opens the door, the wrong one activates a spring-loaded razor blade that severs the digit.

The eyes were the organs I was refering to when I mentioned missing organs.
Sam
 

Does anyone know of any third party sources that address this issue?
I like combat to be more about just hitpoints and heal checks.
Sam
 

sam500 said:
Does anyone know of any third party sources that address this issue?
I like combat to be more about just hitpoints and heal checks.
Sam

Hi!

I know it's a little bit of obscure knowledge that I quote here but it's at least WotC (by Monte Cook): The spell Lahm's Finger Darts (BoVD, p. 98) mentions in the Corruption Cost part that "a hand with one or no fingers is useless".

Maybe that's what your're looking for..

For loss of a limb look at the spell Wither Limb (BoVD, p. 110).

Be careful! :cool:
 

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