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<blockquote data-quote="Terraism" data-source="post: 2982" data-attributes="member: 278"><p>Is this weapon meant to have a price designator in GP and not a + modifier? Seemed a bit odd - I mean, this is somewhere between a +3 and a +4 bonus - is it really that strong of an enchantment?</p><p></p><p>Another couple questions - first, since this thing already has a +3 enhancement, and can go higher 3/day, it's actually worth slightly more than a +3 weapon... unless, of course, the assumption is that it already has to be +3 before this enchantment can be applied, in which case the price seems too high. Also, when the weapon enhancement is used, it only applies to damage, yes? (Thus not overcoming Damage Reduction x/+5.) If so, it seems odd no matter *which* of the above two interpretations is used... I'd change to power to read as follows:</p><p></p><p>Since a weapon must be at least +1 to have another bonus, this will let the enchantment be put on any weapon, raising a +1 weapon to a +4 twice per day and to a +7 once per day. Having the full benefits of the bonus also makes the power more worthwhile. Lastly, I wasn't sure why this could only be applied to Bludgeoning weapons - nostalgia? That's really a 'feel' application, I believe, so I didn't include it in my revision. Anyway...</p><p></p><p>You did a lot of very nice work on these, and those are the only two that seemed to stand out as a bit odd - but, as such, it looks great!</p></blockquote><p></p>
[QUOTE="Terraism, post: 2982, member: 278"] Is this weapon meant to have a price designator in GP and not a + modifier? Seemed a bit odd - I mean, this is somewhere between a +3 and a +4 bonus - is it really that strong of an enchantment? Another couple questions - first, since this thing already has a +3 enhancement, and can go higher 3/day, it's actually worth slightly more than a +3 weapon... unless, of course, the assumption is that it already has to be +3 before this enchantment can be applied, in which case the price seems too high. Also, when the weapon enhancement is used, it only applies to damage, yes? (Thus not overcoming Damage Reduction x/+5.) If so, it seems odd no matter *which* of the above two interpretations is used... I'd change to power to read as follows: Since a weapon must be at least +1 to have another bonus, this will let the enchantment be put on any weapon, raising a +1 weapon to a +4 twice per day and to a +7 once per day. Having the full benefits of the bonus also makes the power more worthwhile. Lastly, I wasn't sure why this could only be applied to Bludgeoning weapons - nostalgia? That's really a 'feel' application, I believe, so I didn't include it in my revision. Anyway... You did a lot of very nice work on these, and those are the only two that seemed to stand out as a bit odd - but, as such, it looks great! [/QUOTE]
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