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<blockquote data-quote="Blastin" data-source="post: 2541633" data-attributes="member: 4989"><p>I ran a game a few years ago where I knew players were going to be out for one or two sessions with little warning because of jobs. What I did at the begining of the campaign to avoid the "suddenly, Tomak shows up just as you enter the next room" scenario, was to make it fit the game. In the first session (when all the players were there) I had them all be present when a magical accident happened ( they were watching two archmages spellduel and got caught in an unexpected, weird magical backlash). The effect of the accident was that they became subject to a "random" polymorph any object effect. The effect was that at "random" times (when that player couldn't make it) the character would suddenly polymorph into a ring, a dagger, or some other small, portable and mundane object. They would remain in this condition for a "random" amount of time (until the player showed up again) and then revert back to normal form. This made it easy to explain why characters could suddenly be out of the picture for a session or two, and then be right back in without pause. </p><p> </p><p>It ended up being pretty funny in a few sessions, as I had it occur a few times just for comedic effect. The players all understood that "ring time", as they called it, did not earn xp. I also judged that the items were immune to random destruction from missed saves by the holding character.</p><p> </p><p>The most entertaining session where this was involved was when a character used the wizard, who was poly'ed into a club, to kill an ogre. They all thought it was funny when the Wizard started bragging about how he had "been instrumental" in killing an ogre in melee combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blastin, post: 2541633, member: 4989"] I ran a game a few years ago where I knew players were going to be out for one or two sessions with little warning because of jobs. What I did at the begining of the campaign to avoid the "suddenly, Tomak shows up just as you enter the next room" scenario, was to make it fit the game. In the first session (when all the players were there) I had them all be present when a magical accident happened ( they were watching two archmages spellduel and got caught in an unexpected, weird magical backlash). The effect of the accident was that they became subject to a "random" polymorph any object effect. The effect was that at "random" times (when that player couldn't make it) the character would suddenly polymorph into a ring, a dagger, or some other small, portable and mundane object. They would remain in this condition for a "random" amount of time (until the player showed up again) and then revert back to normal form. This made it easy to explain why characters could suddenly be out of the picture for a session or two, and then be right back in without pause. It ended up being pretty funny in a few sessions, as I had it occur a few times just for comedic effect. The players all understood that "ring time", as they called it, did not earn xp. I also judged that the items were immune to random destruction from missed saves by the holding character. The most entertaining session where this was involved was when a character used the wizard, who was poly'ed into a club, to kill an ogre. They all thought it was funny when the Wizard started bragging about how he had "been instrumental" in killing an ogre in melee combat. ;) [/QUOTE]
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