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<blockquote data-quote="Reynard" data-source="post: 7480751" data-attributes="member: 467"><p>I like having those per skill charts. Even if I decide to ignore them, because they serve as mental benchmarks. I can compare what kind of jump the designers consider "difficult" to my own perspective and make a fast, reasonable ruling. If i don't have anything to go on, i feel a little less certain. I am not a huge fan of story-based DCs (assigning difficulty based on how i want the scene to feel or whatever) because it cuts into player agency, IMO. Slightly less fuzzy benchmarks help them make meaningful decisions (and enjoy the consequences of success or failure). Obviously, YMMV and I get the desire to eliminate those pages and pages of charts.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7480751, member: 467"] I like having those per skill charts. Even if I decide to ignore them, because they serve as mental benchmarks. I can compare what kind of jump the designers consider "difficult" to my own perspective and make a fast, reasonable ruling. If i don't have anything to go on, i feel a little less certain. I am not a huge fan of story-based DCs (assigning difficulty based on how i want the scene to feel or whatever) because it cuts into player agency, IMO. Slightly less fuzzy benchmarks help them make meaningful decisions (and enjoy the consequences of success or failure). Obviously, YMMV and I get the desire to eliminate those pages and pages of charts. [/QUOTE]
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