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Sickness and Health: New diseases for your 5E game!
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<blockquote data-quote="Oofta" data-source="post: 7480770" data-attributes="member: 6801845"><p>I try to be roughly consistent, but I also don't get too caught up in details. Most often, I'll just ask for a check without telling anyone the DC and describe the outcome. For example, we had a scene taking place in the ruins of a city destroyed by dragons. The barbarian was getting frustrated by the (young) dragons swooping in and attacking so she decided to climb the crumbling staircase (only a DC 5 acrobatics, simple but she's running up rubble) then jump onto the back of the dragon (DC 15 athletics not because of distance but because of timing and coordinating jump and flight speed) and then finally a grapple check (which was by the book but I didn't realize).</p><p></p><p>Anyway, it was a fun series of dice rolls with a decent amount of tension. I never told her what the DCs were other than to give a general "easy" to "difficult". To be honest I can't guarantee I wouldn't have lowered the numbers on the fly if she was close - or if she had a 14 to jump onto the dragon instead of the 15 I may have given her a reaction to grab onto the dragon's tail.</p><p></p><p>In other cases, level of success may change the result. Leaping across a chasm and get a 5? You're hanging on by one hand and may still fall. Get a 10? Okay, you made it but you still have to pull yourself up as an action and so on.</p><p></p><p>But circumstances tend to be fairly unique. Different creature, different environmental factors, I may have come up with different numbers or different set of skills. But maybe that's part of it ... I don't allow certain things like disarming opponents where I'd have to have to come up with a house rule (if there aren't some in the book already) because that <em>should</em> be fairly consistent. Boring, IMHO, but consistent.</p><p></p><p>So short answer: other than internally deciding as a DM based on the 5/10/15/20 difficulty scale, no I don't have hard and fast rules.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7480770, member: 6801845"] I try to be roughly consistent, but I also don't get too caught up in details. Most often, I'll just ask for a check without telling anyone the DC and describe the outcome. For example, we had a scene taking place in the ruins of a city destroyed by dragons. The barbarian was getting frustrated by the (young) dragons swooping in and attacking so she decided to climb the crumbling staircase (only a DC 5 acrobatics, simple but she's running up rubble) then jump onto the back of the dragon (DC 15 athletics not because of distance but because of timing and coordinating jump and flight speed) and then finally a grapple check (which was by the book but I didn't realize). Anyway, it was a fun series of dice rolls with a decent amount of tension. I never told her what the DCs were other than to give a general "easy" to "difficult". To be honest I can't guarantee I wouldn't have lowered the numbers on the fly if she was close - or if she had a 14 to jump onto the dragon instead of the 15 I may have given her a reaction to grab onto the dragon's tail. In other cases, level of success may change the result. Leaping across a chasm and get a 5? You're hanging on by one hand and may still fall. Get a 10? Okay, you made it but you still have to pull yourself up as an action and so on. But circumstances tend to be fairly unique. Different creature, different environmental factors, I may have come up with different numbers or different set of skills. But maybe that's part of it ... I don't allow certain things like disarming opponents where I'd have to have to come up with a house rule (if there aren't some in the book already) because that [I]should[/I] be fairly consistent. Boring, IMHO, but consistent. So short answer: other than internally deciding as a DM based on the 5/10/15/20 difficulty scale, no I don't have hard and fast rules. [/QUOTE]
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