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<blockquote data-quote="5ekyu" data-source="post: 7480820" data-attributes="member: 6919838"><p>Yup on the not one true way bandwagon, i treat characters as befits their statistics... which often means they would have an idea whether a task is say in the range of 95% fail likely or 95% success likely... so i actually do not do blind checks. </p><p></p><p>They may not know factors which would alter the DC, but i at least give them the benefit of the doubt based on the factors they know.</p><p></p><p>I am no athelete but if someone were to drop a plastic bag of socks to me from the second floor i would have a good idea whether or not i was likely to catch it... and if it were a plastic bag of heavy bricks i would know differently... nothing blind except the final outcome. </p><p></p><p>For a proficient character looking at a task... nothing blind except those things they dont know. </p><p></p><p>It just always seemed to me the games play out better when the assumption of competence comes from the character and players are able to make informed choices, rather than blind ones, in the longer scheme of things across many different types of games. its much more dramatic when they know their chances and take the risk as opposed to just blindsiding them with "maybe, maybe not" odds making.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7480820, member: 6919838"] Yup on the not one true way bandwagon, i treat characters as befits their statistics... which often means they would have an idea whether a task is say in the range of 95% fail likely or 95% success likely... so i actually do not do blind checks. They may not know factors which would alter the DC, but i at least give them the benefit of the doubt based on the factors they know. I am no athelete but if someone were to drop a plastic bag of socks to me from the second floor i would have a good idea whether or not i was likely to catch it... and if it were a plastic bag of heavy bricks i would know differently... nothing blind except the final outcome. For a proficient character looking at a task... nothing blind except those things they dont know. It just always seemed to me the games play out better when the assumption of competence comes from the character and players are able to make informed choices, rather than blind ones, in the longer scheme of things across many different types of games. its much more dramatic when they know their chances and take the risk as opposed to just blindsiding them with "maybe, maybe not" odds making. [/QUOTE]
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