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<blockquote data-quote="Maxperson" data-source="post: 7481074" data-attributes="member: 23751"><p>I'd just like to add that the athletics check to go further doesn't even have to be for the jump itself. In my above example of getting the platform rocking, that could be the athletics check right there, and then the jump just auto succeeds if they get the platform moving. Further, since I assume the platform is large, you can make it a skill challenge that gets the whole group involved with the athletics checks. Then, because I assume the platform isn't necessarily safe, you might say that if a PC fails the athletics check by 5 or more, they will have to make a Dex save or athletics check at a DC set by you or fall off of the edge and add a cost of failure to the challenge. </p><p></p><p>I don't always add failure costs, but they are often appropriate. With this particular check, if you don't add failure costs, then the PCs are just going to ask for athletics checks to every last jump distance that is out of range. Also, personally I wouldn't even allow them to just ask for an athletics roll to go further than normal. I'd require something like the above effort to justify the roll in the first place. If they can't come up with an action that would warrant a roll or auto success, then the outcome is not in doubt and they fail.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7481074, member: 23751"] I'd just like to add that the athletics check to go further doesn't even have to be for the jump itself. In my above example of getting the platform rocking, that could be the athletics check right there, and then the jump just auto succeeds if they get the platform moving. Further, since I assume the platform is large, you can make it a skill challenge that gets the whole group involved with the athletics checks. Then, because I assume the platform isn't necessarily safe, you might say that if a PC fails the athletics check by 5 or more, they will have to make a Dex save or athletics check at a DC set by you or fall off of the edge and add a cost of failure to the challenge. I don't always add failure costs, but they are often appropriate. With this particular check, if you don't add failure costs, then the PCs are just going to ask for athletics checks to every last jump distance that is out of range. Also, personally I wouldn't even allow them to just ask for an athletics roll to go further than normal. I'd require something like the above effort to justify the roll in the first place. If they can't come up with an action that would warrant a roll or auto success, then the outcome is not in doubt and they fail. [/QUOTE]
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