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<blockquote data-quote="abirdcall" data-source="post: 7481241" data-attributes="member: 6748898"><p>Well, they're optional modules in a supplement. I think, first and foremost, that is important to keep in mind.</p><p></p><p>1) Tools</p><p></p><p>I don't like the suggested DCs. The big reason is that most of the time a check should not be called for. This is 3e style play which bogs the game down and has characters failing at simple things. It's easy enough to ignore that and use the suggested uses for inspiration.</p><p></p><p>2) Downtime</p><p></p><p>I do like the DCs for downtime. That's because the activity is just the DC. It happens off screen, player rolls a die, and the game then continues. </p><p></p><p>The ability check system is designed to adjudicate what happens in tense and dramatic situations. If it isn't interesting then best to just rule the PCs succeed and move on with the game. </p><p></p><p>Downtime is not a dramatic situation, but it's also important not to have automatic successes. So a roll is called for which represents the average effort over a week. I think that's fine. Also, mundane things like crafting are automatic. It's also a time when the books will be open and sheets will be updated, possibly even with levels being gained.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7481241, member: 6748898"] Well, they're optional modules in a supplement. I think, first and foremost, that is important to keep in mind. 1) Tools I don't like the suggested DCs. The big reason is that most of the time a check should not be called for. This is 3e style play which bogs the game down and has characters failing at simple things. It's easy enough to ignore that and use the suggested uses for inspiration. 2) Downtime I do like the DCs for downtime. That's because the activity is just the DC. It happens off screen, player rolls a die, and the game then continues. The ability check system is designed to adjudicate what happens in tense and dramatic situations. If it isn't interesting then best to just rule the PCs succeed and move on with the game. Downtime is not a dramatic situation, but it's also important not to have automatic successes. So a roll is called for which represents the average effort over a week. I think that's fine. Also, mundane things like crafting are automatic. It's also a time when the books will be open and sheets will be updated, possibly even with levels being gained. [/QUOTE]
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