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<blockquote data-quote="Charlaquin" data-source="post: 7481690" data-attributes="member: 6779196"><p>The DC doesn’t have to be in the book for that to happen though. I agree with you that the PCs should be able to assess their own abilities with enough accuracy that they should know a DC, or at least if a check is Easy/Medium/Hard/etc. before they have to commit to the action, unless they’re attempting something totally unfamiliar. That’s why I just tell them.</p><p></p><p>“I try to jump across the chasm.”</p><p>“Ok. It’s farther than your normal jump distance, but the far side is a little below this side, so it might be possible. Make a DC 15 Athletics check.”</p><p>“Hmm... On second thought, I’ll try to climb down.”</p><p></p><p>I’m fine with the player taking back the action in that way once they know the DC, as long as they haven’t rolled yet. I see it as the character considering their options.</p><p></p><p></p><p>Mine is that they’re on your sheet so you can more accurately assess your character’s aptitude at a given task, not as buttons to push. And while rolling dice can be fun, the fun comes from the thrill of uncertainty and the rush of the random outcome. The reason rolling dice is fun doesn’t exist when the outcome is already determined. It’s fun when the result of your dice roll determines the fate of your character in dire situations, but it isn’t fun to have to make a Dexterity check to tie your shoes properly.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7481690, member: 6779196"] The DC doesn’t have to be in the book for that to happen though. I agree with you that the PCs should be able to assess their own abilities with enough accuracy that they should know a DC, or at least if a check is Easy/Medium/Hard/etc. before they have to commit to the action, unless they’re attempting something totally unfamiliar. That’s why I just tell them. “I try to jump across the chasm.” “Ok. It’s farther than your normal jump distance, but the far side is a little below this side, so it might be possible. Make a DC 15 Athletics check.” “Hmm... On second thought, I’ll try to climb down.” I’m fine with the player taking back the action in that way once they know the DC, as long as they haven’t rolled yet. I see it as the character considering their options. Mine is that they’re on your sheet so you can more accurately assess your character’s aptitude at a given task, not as buttons to push. And while rolling dice can be fun, the fun comes from the thrill of uncertainty and the rush of the random outcome. The reason rolling dice is fun doesn’t exist when the outcome is already determined. It’s fun when the result of your dice roll determines the fate of your character in dire situations, but it isn’t fun to have to make a Dexterity check to tie your shoes properly. [/QUOTE]
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