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<blockquote data-quote="iserith" data-source="post: 7481776" data-attributes="member: 97077"><p>If you want to retreat to the specific over general rule to try to win a point, then to be consistent in my view you have to admit that jumping a greater distance than normal only happens "in some circumstances." That is also a "specific rule," arguably more specific than the one you're citing. (That means I win, right?!) Then you have to think about what "in some circumstances" means. "You try to jump an unusually long distance." Okay. How? What is the character actually doing? What circumstances are making this possible where in other cases it would be impossible?</p><p></p><p>Those are the questions that need asking and answering before the DM calls for an ability check to resolve the outcome. In another game system, "making a Athletics check" would be a fine answer. But not in <em>this </em>one, where there is a responsibility on the part of the player to describe in a reasonably specific manner what he or she wants to do and a responsibility on the part of the DM to judge the uncertainty as to the outcome and whether there is a meaningful consequence of failure.</p><p></p><p>You don't have to play it this way, of course. Your game is not going explode because of the odd ability check for jumping farther than usual. But what I'm giving you is a way to think about the game in a way that helps you adhere to some of the values you claim to hold such as consistency and clarity, which I share.</p></blockquote><p></p>
[QUOTE="iserith, post: 7481776, member: 97077"] If you want to retreat to the specific over general rule to try to win a point, then to be consistent in my view you have to admit that jumping a greater distance than normal only happens "in some circumstances." That is also a "specific rule," arguably more specific than the one you're citing. (That means I win, right?!) Then you have to think about what "in some circumstances" means. "You try to jump an unusually long distance." Okay. How? What is the character actually doing? What circumstances are making this possible where in other cases it would be impossible? Those are the questions that need asking and answering before the DM calls for an ability check to resolve the outcome. In another game system, "making a Athletics check" would be a fine answer. But not in [I]this [/I]one, where there is a responsibility on the part of the player to describe in a reasonably specific manner what he or she wants to do and a responsibility on the part of the DM to judge the uncertainty as to the outcome and whether there is a meaningful consequence of failure. You don't have to play it this way, of course. Your game is not going explode because of the odd ability check for jumping farther than usual. But what I'm giving you is a way to think about the game in a way that helps you adhere to some of the values you claim to hold such as consistency and clarity, which I share. [/QUOTE]
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