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<blockquote data-quote="Staccat0" data-source="post: 7481929" data-attributes="member: 6695548"><p>I’m not sure I have much to add that hasn’t been gone over to death in this comically long thread. I’ll just say that I recently ran a cool little dungeon my players really liked that involved a lot of jumping and players being able to spring traps to jump further. It was a huge success. </p><p></p><p>Beforehand, I was dreading making the thing cuz I was certain I was gonna end up in the weeds with my players regarding some clunky/dorky rules that would contradict my fun idea. To my pleasant surprise, I found no such rules to hinder my creativity.</p><p></p><p>So I made a fun dungeon using the core assumptions of the jumping/movement rules and didn’t have to waste time “solving” the dungeon. I just counted on the idea that my players could improvise fun solutions and I could assign DCs on the fly that made sense to us with those improvised solutions. I had fun. They had fun.</p><p></p><p>I don’t think anyone else should agree with me, but I am happy that they don’t spend page count outlining all the ways athletics checks might affect a jump because then I might have to play with people who want to talk about those rules instead of playing D&D, haha.</p></blockquote><p></p>
[QUOTE="Staccat0, post: 7481929, member: 6695548"] I’m not sure I have much to add that hasn’t been gone over to death in this comically long thread. I’ll just say that I recently ran a cool little dungeon my players really liked that involved a lot of jumping and players being able to spring traps to jump further. It was a huge success. Beforehand, I was dreading making the thing cuz I was certain I was gonna end up in the weeds with my players regarding some clunky/dorky rules that would contradict my fun idea. To my pleasant surprise, I found no such rules to hinder my creativity. So I made a fun dungeon using the core assumptions of the jumping/movement rules and didn’t have to waste time “solving” the dungeon. I just counted on the idea that my players could improvise fun solutions and I could assign DCs on the fly that made sense to us with those improvised solutions. I had fun. They had fun. I don’t think anyone else should agree with me, but I am happy that they don’t spend page count outlining all the ways athletics checks might affect a jump because then I might have to play with people who want to talk about those rules instead of playing D&D, haha. [/QUOTE]
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