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<blockquote data-quote="Rya.Reisender" data-source="post: 7482065" data-attributes="member: 6801585"><p>I'm perfectly fine with how it is.</p><p></p><p>The rules are giving a clear rule on how far a PC can jump without problems. So the only thing I need to do is check the PCs Strength value and the distance between the platforms. Oh and think of the territory they land on is difficult terrain (because that actually requires an DC 10 Acrobatics check by the rules!).</p><p>That's simple and I have it all memorized easily, so no need to look up rules when players want to do a jump.</p><p></p><p>My group is in a dire situation and would need to jump further than what their strength score allows? Sure no problem, I ask them to roll Athletics and see if they can manage the jump. The DCs are also clearly defined by the rules: 5 - Very Easy, 10 - Easy, 15 - Medium, 20 - Hard, 25 - Very Hard, 30 - Impossible. I didn't need to look that up, because I have that memorized as it applies for all skill checks.</p><p>So I'd simple guess the difficulty, for example think "Hmm, it's not so much farther than they can jump normally, so easy, so DC 10." and then ask my players to do an Athletics roll.</p><p></p><p>So the way the rules are written allow me to just DM the session without even having to look up rules.</p><p></p><p>In contrast, if the exact DC calculation was specified in the rules like for example "10 + extra feet/2 + 5 if difficult terrain", then that would be a rule on a very specific situation that maybe occurs once per year, no chance I've got that memorized when it occurs.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7482065, member: 6801585"] I'm perfectly fine with how it is. The rules are giving a clear rule on how far a PC can jump without problems. So the only thing I need to do is check the PCs Strength value and the distance between the platforms. Oh and think of the territory they land on is difficult terrain (because that actually requires an DC 10 Acrobatics check by the rules!). That's simple and I have it all memorized easily, so no need to look up rules when players want to do a jump. My group is in a dire situation and would need to jump further than what their strength score allows? Sure no problem, I ask them to roll Athletics and see if they can manage the jump. The DCs are also clearly defined by the rules: 5 - Very Easy, 10 - Easy, 15 - Medium, 20 - Hard, 25 - Very Hard, 30 - Impossible. I didn't need to look that up, because I have that memorized as it applies for all skill checks. So I'd simple guess the difficulty, for example think "Hmm, it's not so much farther than they can jump normally, so easy, so DC 10." and then ask my players to do an Athletics roll. So the way the rules are written allow me to just DM the session without even having to look up rules. In contrast, if the exact DC calculation was specified in the rules like for example "10 + extra feet/2 + 5 if difficult terrain", then that would be a rule on a very specific situation that maybe occurs once per year, no chance I've got that memorized when it occurs. [/QUOTE]
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