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<blockquote data-quote="pemerton" data-source="post: 7482487" data-attributes="member: 42582"><p>Pages 58-59 of the Basic rules:</p><p></p><p style="margin-left: 20px">An ability check tests a character’s or monster’s innate talent and training in an effort to overcome a challenge. . . . Every task that a character or monster might attempt in the game is covered by one of the six abilities.</p><p></p><p>This tends to suggest that making (and succeeding) at an ability check is one way of succeeding at (or solving) the challenges posed by the game.</p><p></p><p>Upthread I said that the very stark division between "mundane" and "magic" drawn in 5e strikes me as an obstalce to playing a RPG of the sort I enjoy. The several pages of posts since that have not dissuaded me of that view!</p><p></p><p>I can't deny that there is a strong heritage in D&D of spells and magic items being somewhat unique in being <em>both</em> in-fiction resources that therefore can be managed and deployed player-side yet also mechanical capabilities that bind the GM in various ways. But in AD&D thief abilities serve as something like this for non-caster characters; and obviously 4e provided non-caster characters with a very wide range of capabilities that had that nature.</p><p></p><p>At least as you present it, though, 5e is a more orthodox version of D&D in this respect even than AD&D!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7482487, member: 42582"] Pages 58-59 of the Basic rules: [indent]An ability check tests a character’s or monster’s innate talent and training in an effort to overcome a challenge. . . . Every task that a character or monster might attempt in the game is covered by one of the six abilities.[/indent] This tends to suggest that making (and succeeding) at an ability check is one way of succeeding at (or solving) the challenges posed by the game. Upthread I said that the very stark division between "mundane" and "magic" drawn in 5e strikes me as an obstalce to playing a RPG of the sort I enjoy. The several pages of posts since that have not dissuaded me of that view! I can't deny that there is a strong heritage in D&D of spells and magic items being somewhat unique in being [I]both[/I] in-fiction resources that therefore can be managed and deployed player-side yet also mechanical capabilities that bind the GM in various ways. But in AD&D thief abilities serve as something like this for non-caster characters; and obviously 4e provided non-caster characters with a very wide range of capabilities that had that nature. At least as you present it, though, 5e is a more orthodox version of D&D in this respect even than AD&D! [/QUOTE]
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