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<blockquote data-quote="pemerton" data-source="post: 7482588" data-attributes="member: 42582"><p>I don't accept that those are different goals. That's reading the mechanics back into the ficiton in what I regard as a highly artificial way. And in fact I don't accept that these are goals.</p><p></p><p>The goal is to get from A to B (in this thread's example, to get across the chasm). The approach is to jump. (As opposed to vaulting, or climbing down and back up, or springboarding across, or flying, or whatever other approach might be attempted within the magical and heroic world of D&D.)</p><p></p><p>The notions of <em>distance that can be jumped with certainty</em> and <em>distance that is unusually long for a jump, and hence not able to be cleared with certainty</em> pertain neither to goal nor approach. They are features of the situation which inform the GM's method of adjudication. (Analogous to whether a person is sleeping, and hence liable to have his/her throat slit with no check required; or what a creature's AC is.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7482588, member: 42582"] I don't accept that those are different goals. That's reading the mechanics back into the ficiton in what I regard as a highly artificial way. And in fact I don't accept that these are goals. The goal is to get from A to B (in this thread's example, to get across the chasm). The approach is to jump. (As opposed to vaulting, or climbing down and back up, or springboarding across, or flying, or whatever other approach might be attempted within the magical and heroic world of D&D.) The notions of [I]distance that can be jumped with certainty[/I] and [I]distance that is unusually long for a jump, and hence not able to be cleared with certainty[/I] pertain neither to goal nor approach. They are features of the situation which inform the GM's method of adjudication. (Analogous to whether a person is sleeping, and hence liable to have his/her throat slit with no check required; or what a creature's AC is.) [/QUOTE]
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