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<blockquote data-quote="Oofta" data-source="post: 7484494" data-attributes="member: 6801845"><p>i can see arguments both ways - I prefer percentage, but if you you have a higher strength you're already more likely to succeed anyway. </p><p></p><p>I'll probably just making something up that makes sense at the time if it ever comes up in my game. Especially since I'll have changed my mind on how I want to handle it by suppertime.</p><p></p><p>I also like the idea of partial failure for this kind of stuff because it's so common in shows to have them almost make it only to end up barely hanging on. Especially if they're the second person to jump after the bad guy and they're going to die if their partner doesn't help them up because the bad guy has temporary plot armor.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7484494, member: 6801845"] i can see arguments both ways - I prefer percentage, but if you you have a higher strength you're already more likely to succeed anyway. I'll probably just making something up that makes sense at the time if it ever comes up in my game. Especially since I'll have changed my mind on how I want to handle it by suppertime. I also like the idea of partial failure for this kind of stuff because it's so common in shows to have them almost make it only to end up barely hanging on. Especially if they're the second person to jump after the bad guy and they're going to die if their partner doesn't help them up because the bad guy has temporary plot armor. [/QUOTE]
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