Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7484580" data-attributes="member: 2525"><p>Also for those curious about how they were originally thinking about Organized Play versus home play, Mearls explained the more canonical approach to rules for Organized Play in that podcast as follows:</p><p></p><p>"Mearls: I think there was a sense when 3rd edition came out, before the Internet really became such a social venue, that you wanted groups to have a really consistent application of the rules from group to group so that people can move around. But I think now that since everyone is online these days, or it’s easy to get on line and talk about things, that we have a much more connected community. And when you have a much more connected community it makes it much more easy for us to be much more open with letting people tinker with the rules, and we just assume you’re going to do that, because it’s much more easy to see as a whole what the community is doing, what DM’s are doing, different blogs about DM’ing, or how to put together adventures and stuff. There is a lot more communication. People are not as isolated as they used to be. So its much easier now, if you’re really into D&D, to just go online and just read up on how other people are approaching the game, and the different techniques. So you don’t have to say OK this is canonical, what you must do."</p><p></p><p>"Now for something like Organized Play, like the Forgotten Realms, what I imagine we’ll do is something similar to what a lot of games do, like say Magic [the Gathering] or whatever. And we’ll just say alright for Organized Play program, here are the ground rules. For that we’ll probably just say here’s what we expect the rules to be. But we don’t have to design the game for that. We just have to design a good game, and then create the subset of rules or the rules we add on that say here’s how it works for playing in Organized Play. Like for example in Magic you could put eight copies of a card in one deck. No one is stopping you. But that’s not a tournament legal deck, right? You could easily play that way. You could play Planechase at home, but that might not be what you’re playing at a Pro tournament. But you know that’s fine, it doesn’t break the game or make Magic incomprehensible, it’s just a different variant. "</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7484580, member: 2525"] Also for those curious about how they were originally thinking about Organized Play versus home play, Mearls explained the more canonical approach to rules for Organized Play in that podcast as follows: "Mearls: I think there was a sense when 3rd edition came out, before the Internet really became such a social venue, that you wanted groups to have a really consistent application of the rules from group to group so that people can move around. But I think now that since everyone is online these days, or it’s easy to get on line and talk about things, that we have a much more connected community. And when you have a much more connected community it makes it much more easy for us to be much more open with letting people tinker with the rules, and we just assume you’re going to do that, because it’s much more easy to see as a whole what the community is doing, what DM’s are doing, different blogs about DM’ing, or how to put together adventures and stuff. There is a lot more communication. People are not as isolated as they used to be. So its much easier now, if you’re really into D&D, to just go online and just read up on how other people are approaching the game, and the different techniques. So you don’t have to say OK this is canonical, what you must do." "Now for something like Organized Play, like the Forgotten Realms, what I imagine we’ll do is something similar to what a lot of games do, like say Magic [the Gathering] or whatever. And we’ll just say alright for Organized Play program, here are the ground rules. For that we’ll probably just say here’s what we expect the rules to be. But we don’t have to design the game for that. We just have to design a good game, and then create the subset of rules or the rules we add on that say here’s how it works for playing in Organized Play. Like for example in Magic you could put eight copies of a card in one deck. No one is stopping you. But that’s not a tournament legal deck, right? You could easily play that way. You could play Planechase at home, but that might not be what you’re playing at a Pro tournament. But you know that’s fine, it doesn’t break the game or make Magic incomprehensible, it’s just a different variant. " [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
Top