Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7484583" data-attributes="member: 6801845"><p>What [MENTION=2525]Mistwell[/MENTION] said, with a little extra.</p><p></p><p>I would say there's a line between a ruling and a house rule that most people would recognize (not all, this is the internet of course). How you handle jumping an "unusually long distance" for example is a ruling. The rules are silent on the subject other than to say that sometimes it can be done. It gives no DCs, no instructions on whether you just state your character is going to jump further than usual or need a pogo-stick or roll a percentile die. So how it happens IMHO is a ruling.</p><p></p><p>I make a ton of rulings all the time. It's just part of running a smooth game and can change the flavor of the game without changing core assumptions. </p><p></p><p>On the other hand, I have a handful of house rules for when I explicitly override the clear intent of a rule in the book. For example, I've always thought the way certain items replace ability scores instead of enhancing them is dumb. A two year old should not be able to but on a belt and be able to lift a horse. So I have a house rule that gauntlet of ogre power, belts of giant strength add to your strength (with a max) but they don't replace it.</p><p></p><p>There are gray areas of course. I have no problem with someone ending a turn mid-jump when they run out of movement. I don't consider that a house rule because I don't follow twitter and the rules don't clearly state it one way or another. But I don't really care if someone else considers it a house rule. They're wrong of course, but they're entitled to be wrong. [Kidding. Mostly.]</p><p></p><p>My preference is to stick pretty close to the base rules because they work reasonably well most of the time. When I start a campaign I have a session 0 and discuss my handful of house rules and go over some rulings that come up on a regular basis because people want to play D&D, not Oofta's Amateur Hour RPG.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7484583, member: 6801845"] What [MENTION=2525]Mistwell[/MENTION] said, with a little extra. I would say there's a line between a ruling and a house rule that most people would recognize (not all, this is the internet of course). How you handle jumping an "unusually long distance" for example is a ruling. The rules are silent on the subject other than to say that sometimes it can be done. It gives no DCs, no instructions on whether you just state your character is going to jump further than usual or need a pogo-stick or roll a percentile die. So how it happens IMHO is a ruling. I make a ton of rulings all the time. It's just part of running a smooth game and can change the flavor of the game without changing core assumptions. On the other hand, I have a handful of house rules for when I explicitly override the clear intent of a rule in the book. For example, I've always thought the way certain items replace ability scores instead of enhancing them is dumb. A two year old should not be able to but on a belt and be able to lift a horse. So I have a house rule that gauntlet of ogre power, belts of giant strength add to your strength (with a max) but they don't replace it. There are gray areas of course. I have no problem with someone ending a turn mid-jump when they run out of movement. I don't consider that a house rule because I don't follow twitter and the rules don't clearly state it one way or another. But I don't really care if someone else considers it a house rule. They're wrong of course, but they're entitled to be wrong. [Kidding. Mostly.] My preference is to stick pretty close to the base rules because they work reasonably well most of the time. When I start a campaign I have a session 0 and discuss my handful of house rules and go over some rulings that come up on a regular basis because people want to play D&D, not Oofta's Amateur Hour RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Missing Rules
Top