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<blockquote data-quote="Maxperson" data-source="post: 7484957" data-attributes="member: 23751"><p>Rules cannot be equal to rulings. Rulings must trump rules in order for the game to work the way that it does. If the DM can overrule a rule and change it, the rule is automatically inferior to that ruling, otherwise the DM could not change it. If the rules were equal or superior, the DM would be constrained to follow them like we do with board games.</p><p></p><p>5e focuses on rulings over rules by making lots of the rules vague, and setting the game up for the DM to decide a lot of things like how to jump farther, how much farther the PC can possibly jump, and what DCs to assign the attempt. </p><p></p><p></p><p></p><p>I also take things from the debates here and use them in my game. Sometimes I take it as is, sometimes I have to tweak it a bit to make it work for my game, and some times it just doesn't work out and has to be abandoned. I love this site for ideas on how to run my games, though.</p><p></p><p></p><p>A few things. As I mentioned above, the fact that the DM can override the rules with his rulings automatically makes them inferior to said rulings. If his rulings were not above the rules, he could not make them except where the rules just don't cover something. Second, we are not arguing for an absence to concrete meaning in RAW. RAW needs to have meaning, even if a lot of it is vague or incomplete like 5e rules. We just expect that those rules are secondary to our rulings such that we can add, subtract or alter those rules as we see fit to make the game better for our players.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7484957, member: 23751"] Rules cannot be equal to rulings. Rulings must trump rules in order for the game to work the way that it does. If the DM can overrule a rule and change it, the rule is automatically inferior to that ruling, otherwise the DM could not change it. If the rules were equal or superior, the DM would be constrained to follow them like we do with board games. 5e focuses on rulings over rules by making lots of the rules vague, and setting the game up for the DM to decide a lot of things like how to jump farther, how much farther the PC can possibly jump, and what DCs to assign the attempt. I also take things from the debates here and use them in my game. Sometimes I take it as is, sometimes I have to tweak it a bit to make it work for my game, and some times it just doesn't work out and has to be abandoned. I love this site for ideas on how to run my games, though. A few things. As I mentioned above, the fact that the DM can override the rules with his rulings automatically makes them inferior to said rulings. If his rulings were not above the rules, he could not make them except where the rules just don't cover something. Second, we are not arguing for an absence to concrete meaning in RAW. RAW needs to have meaning, even if a lot of it is vague or incomplete like 5e rules. We just expect that those rules are secondary to our rulings such that we can add, subtract or alter those rules as we see fit to make the game better for our players. [/QUOTE]
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