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Missing Skill - Etiquette?
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4728094" data-attributes="member: 77687"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>The trouble with it all being up to the DM in cases of success and failure is that you can always win if:</p><p> </p><p>1. You suck up to the DM.</p><p>2. You are the DM's best friend.</p><p>3. You are a girl.</p><p>4. You know the DM well enough to know what buttons to press to get the right result.</p><p>5. You cleverly use lawyer speak to bamboozle the DM.</p><p>6. You word it well enough that the DM looks like an idiot if he doesn't agree.</p><p>7. The DM is weak and will go with anything.</p><p> </p><p>You will always lose if:</p><p> </p><p>1. The DM hates the fact you are more clever than he is. (Most people are more clever than the DM. If they were clever they would be playing and not spending days of hard work so the players can ruin it all.)</p><p>2. The DM sees himself as an Alpha-male and will try to stamp you down at every given moment.</p><p>3. The DM is grumpy about the fact that killing PCs every second just isn't the done thing anymore. If he can't have fun neither can you.</p><p>4. The DM is called Clayton and doing anything other than rolling to hit and damage for 3 hours is too much like hard work and imagination with the exception of NPCs like the gruff burley tavern owner who I secretly suspect is related to the King, the captain of the guard, the boss of the thieves guild, the store owner, the old man and the young girl on account of them being exactly the same. Sorry got issues.</p><p> </p><p>I like roleplaying, but I see it more as a modifier to chances of success rather than the be-all and end-all of success or failure.</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4728094, member: 77687"] :D The trouble with it all being up to the DM in cases of success and failure is that you can always win if: 1. You suck up to the DM. 2. You are the DM's best friend. 3. You are a girl. 4. You know the DM well enough to know what buttons to press to get the right result. 5. You cleverly use lawyer speak to bamboozle the DM. 6. You word it well enough that the DM looks like an idiot if he doesn't agree. 7. The DM is weak and will go with anything. You will always lose if: 1. The DM hates the fact you are more clever than he is. (Most people are more clever than the DM. If they were clever they would be playing and not spending days of hard work so the players can ruin it all.) 2. The DM sees himself as an Alpha-male and will try to stamp you down at every given moment. 3. The DM is grumpy about the fact that killing PCs every second just isn't the done thing anymore. If he can't have fun neither can you. 4. The DM is called Clayton and doing anything other than rolling to hit and damage for 3 hours is too much like hard work and imagination with the exception of NPCs like the gruff burley tavern owner who I secretly suspect is related to the King, the captain of the guard, the boss of the thieves guild, the store owner, the old man and the young girl on account of them being exactly the same. Sorry got issues. I like roleplaying, but I see it more as a modifier to chances of success rather than the be-all and end-all of success or failure. [/QUOTE]
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