D&D 5E Missing Spells

trentonjoe

Explorer
Did Cure Blindness/Deafness get renamed or rolled into another spell? If not, how do remove a perrmanent blindness condition other than the heal spell?


What about Make Whole? Is there a better version of the mending spell somewhere?
 

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In AD&D, Fabricate could be used to repair spelljamming ships. It's reasonable to allow it for similar repairs to large objects in 5E.

Looking forward to the "Book Of Lost Spells" next week... :-)
 




It appears that Heal and Lesser Restoration are your best bets for low-level condition healing.

And that's great. One of the things I learned from playing an Oracle in Pathfinder (it's basically the "cleric sorcerer" - sorcerer-style spellcasting with cleric spells) was how padded the cleric spell list is with all sorts of condition removal/prevention. That's fine for a cleric who gets all the spells automatically, but when you have to choose 2-4 spells per level (plus cure ____ wounds and one subclass-defined spell per level) to know, it really sucks.

The experience reminded me of a saying I heard from Magic players: "There are no wrong questions, only wrong answers." In that game, it means that any kind of trouble your cards can cause for the opponent is good for you, because they all help the opponent lose. But a card that solves a particular kind of trouble is only useful if that particular trouble is the one your opponent is trying to hurt you with. Enchantment removal is useless unless your opponent is playing enchantments. The saying applies to D&D3 as well - bestow curse, blindness/deafness, and Tasha's hideous laughter are all valid ways to mess up an opponent's day, and in order to counter all of them you need remove curse, remove blindness/deafness, and dispel magic.
 

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