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<blockquote data-quote="Staffan" data-source="post: 6511300" data-attributes="member: 907"><p>And that's great. One of the things I learned from playing an Oracle in Pathfinder (it's basically the "cleric sorcerer" - sorcerer-style spellcasting with cleric spells) was how padded the cleric spell list is with all sorts of condition removal/prevention. That's fine for a cleric who gets all the spells automatically, but when you have to choose 2-4 spells per level (plus <em>cure ____ wounds</em> and one subclass-defined spell per level) to know, it really sucks.</p><p></p><p>The experience reminded me of a saying I heard from Magic players: "There are no wrong questions, only wrong answers." In that game, it means that any kind of trouble your cards can cause for the opponent is good for you, because they all help the opponent lose. But a card that solves a particular kind of trouble is only useful if that particular trouble is the one your opponent is trying to hurt you with. Enchantment removal is useless unless your opponent is playing enchantments. The saying applies to D&D3 as well - <em>bestow curse</em>, <em>blindness/deafness</em>, and <em>Tasha's hideous laughter</em> are all valid ways to mess up an opponent's day, and in order to counter all of them you need <em>remove curse</em>, <em>remove blindness/deafness</em>, <strong>and</strong> <em>dispel magic</em>.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6511300, member: 907"] And that's great. One of the things I learned from playing an Oracle in Pathfinder (it's basically the "cleric sorcerer" - sorcerer-style spellcasting with cleric spells) was how padded the cleric spell list is with all sorts of condition removal/prevention. That's fine for a cleric who gets all the spells automatically, but when you have to choose 2-4 spells per level (plus [I]cure ____ wounds[/I] and one subclass-defined spell per level) to know, it really sucks. The experience reminded me of a saying I heard from Magic players: "There are no wrong questions, only wrong answers." In that game, it means that any kind of trouble your cards can cause for the opponent is good for you, because they all help the opponent lose. But a card that solves a particular kind of trouble is only useful if that particular trouble is the one your opponent is trying to hurt you with. Enchantment removal is useless unless your opponent is playing enchantments. The saying applies to D&D3 as well - [I]bestow curse[/I], [I]blindness/deafness[/I], and [I]Tasha's hideous laughter[/I] are all valid ways to mess up an opponent's day, and in order to counter all of them you need [I]remove curse[/I], [I]remove blindness/deafness[/I], [B]and[/B] [I]dispel magic[/I]. [/QUOTE]
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