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*Pathfinder & Starfinder
Missing Wizardesque classes
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<blockquote data-quote="Hatmatter" data-source="post: 4422132" data-attributes="member: 75077"><p>Fair enough, but the spells for 4th ed. have not yet touched on the true alteration/transmutation spells. For example, turning an enemy's iron sword into a wooden stick and thereby reducing attack bonuses and damage. Or turning a reinforced door into something weaker. Certainly, there is a legitimate vacuum that can be filled here. My question is whether they are waiting for the elemental-powered classes to fill it.</p><p></p><p></p><p></p><p>I hope that is what they are waiting for. I guess my question remains. When they do appear, do you think they will be arcane or primal (I think that would be good for summoning natural creatures) or elemental (best for conjuring elementals)?</p><p></p><p></p><p></p><p>I appreciate hearing this perspective and do like the game design balance. But a fantasy role-playing game that does not intend to capture all of the charm spells and enslaving incantations present in literature (and I'm not only talking about TSR/WoC-published fantasy lit. here either) is really missing out on a significant aspect of fantasy. Perhaps they will come up with a mechanic that suits charm? I wonder if it will be a psionic power or arcane (which does not look likely given how soon the Arcane Powers Handbook is coming out)?</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 4422132, member: 75077"] Fair enough, but the spells for 4th ed. have not yet touched on the true alteration/transmutation spells. For example, turning an enemy's iron sword into a wooden stick and thereby reducing attack bonuses and damage. Or turning a reinforced door into something weaker. Certainly, there is a legitimate vacuum that can be filled here. My question is whether they are waiting for the elemental-powered classes to fill it. I hope that is what they are waiting for. I guess my question remains. When they do appear, do you think they will be arcane or primal (I think that would be good for summoning natural creatures) or elemental (best for conjuring elementals)? I appreciate hearing this perspective and do like the game design balance. But a fantasy role-playing game that does not intend to capture all of the charm spells and enslaving incantations present in literature (and I'm not only talking about TSR/WoC-published fantasy lit. here either) is really missing out on a significant aspect of fantasy. Perhaps they will come up with a mechanic that suits charm? I wonder if it will be a psionic power or arcane (which does not look likely given how soon the Arcane Powers Handbook is coming out)? [/QUOTE]
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