Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Mission Impossible: The Final Reckoning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chuckdee" data-source="post: 9674579" data-attributes="member: 6804357"><p>I didn't see it that way- I saw it as the entity had already put it's plan into motion, and it was a given, if not for the interference of the IMF. Sort of like the way I do a lot of my adventures - I plan for how they will unfold if the players don't intervene, then the players intervene... or not. In the first one, it felt like the entity was unstoppable, honestly. The IMF was behind the eight ball more than is even normal for these movies; it got the same feeling I got in Rogue One and The Empire Strikes Back. This one, even with the outlandishness of the plan, didn't feel hopeless, because they were acting, instead of reacting.</p><p></p><p></p><p>It sort of seems like they set it up that way. I know they said in the original cut, Hunt was going to die. They even telegraphed it since he didn't have on the parachute when he boarded the biplane, and Gabriel said I'm the only one with a parachute. He was going to do the upload in the air and land hard. But they might have seen how they are using Wick in the spin-offs, and wanted to leave it open to use Hunt in the same way. They have some interesting characters to build off of- characters that are more proactive than the normal IMF backups.</p></blockquote><p></p>
[QUOTE="chuckdee, post: 9674579, member: 6804357"] I didn't see it that way- I saw it as the entity had already put it's plan into motion, and it was a given, if not for the interference of the IMF. Sort of like the way I do a lot of my adventures - I plan for how they will unfold if the players don't intervene, then the players intervene... or not. In the first one, it felt like the entity was unstoppable, honestly. The IMF was behind the eight ball more than is even normal for these movies; it got the same feeling I got in Rogue One and The Empire Strikes Back. This one, even with the outlandishness of the plan, didn't feel hopeless, because they were acting, instead of reacting. It sort of seems like they set it up that way. I know they said in the original cut, Hunt was going to die. They even telegraphed it since he didn't have on the parachute when he boarded the biplane, and Gabriel said I'm the only one with a parachute. He was going to do the upload in the air and land hard. But they might have seen how they are using Wick in the spin-offs, and wanted to leave it open to use Hunt in the same way. They have some interesting characters to build off of- characters that are more proactive than the normal IMF backups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Mission Impossible: The Final Reckoning
Top