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Mission to the Monastery of Two Winds
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<blockquote data-quote="Selganor" data-source="post: 4242082" data-attributes="member: 1135"><p>The heroes have been victorious, but... (Spoiler below)</p><p></p><p>[sblock]</p><p>They managed to keep Balance alive, mobilised the vilagers and even defeated the army, but after that, Torrent got kidnepped during her regular meditations at the River Shrine.</p><p></p><p>I thought that might propt the group to explore the valley immediately, but the party now intends to go directly to the monastery to confront them why Torrent has been taken, as they put the hints of the other Seaquen group together and now suspect the Monastery behind the disappearance.</p><p></p><p>My thoughts on the situation:</p><p></p><p>The players (and myself) don't want to spend more than one more session with this "finished" mission (but Torrent is still missing and they wouldn't stop till they get her back and the full run of the valley would probably take 2-3 session at our pace)</p><p></p><p>The two masters will gladly greet them and thank them for repelling the Ragesians.</p><p>Both will claim that they got nothing to do with the disappearances of Torrent and the rest of the other group from Seaquen. </p><p></p><p>If I want to provoke a TPK their story may simply end there, when Pilus "helps" them to get to the valley only to "find out" later (when he destroyed them and any clues to be found in the valley) that whatever was in the valley was too great a danger and they really should be more careful to shut this thing off from the rest of the world.</p><p>But this would be pretty unclimatic as the party really enjoys the campaign and wants to play on (especially these characters), but they certainly won't start yet another group to continue the campaign.</p><p></p><p>My take on this:</p><p>- Pilus helps them to get to the valley and orders the monks guarding the valley to let them through.</p><p>- Once in the valley they meet and fight the mantidrake (it's just too cool not to bring up)</p><p>- The other "mutants" are commanded by Pilus/Caela to out of the party's sight</p><p>- The party reaches the Lab and finds the Mishaps</p><p>- The party enters the lab, finds Torrent and Caela confronts them without implying Pilus directly (and I know my party missed Balance's clue regarding him)</p><p>- Once the fight starts, Aurus appears, and "accidentaly" damages some of the lab equipment. At the same time Pilus triggers the storm of the lab, so the party may still assume that Pilus is uninvolved in that.</p><p>- The party should be able to escape the storm relatively unharmed (with Indomitability's boon and Tidereaver's tears) and return to the Monastery</p><p></p><p>I know that my party wouldn't trust anything that comes from the Monastery (especially the item that's supposed to be their only protection against the firestorm around the castle) if they suspect that Pilus is in any way involved in this, so the campaign would also almost stop there.</p><p>[/sblock]</p><p></p><p>Any other hints?</p></blockquote><p></p>
[QUOTE="Selganor, post: 4242082, member: 1135"] The heroes have been victorious, but... (Spoiler below) [sblock] They managed to keep Balance alive, mobilised the vilagers and even defeated the army, but after that, Torrent got kidnepped during her regular meditations at the River Shrine. I thought that might propt the group to explore the valley immediately, but the party now intends to go directly to the monastery to confront them why Torrent has been taken, as they put the hints of the other Seaquen group together and now suspect the Monastery behind the disappearance. My thoughts on the situation: The players (and myself) don't want to spend more than one more session with this "finished" mission (but Torrent is still missing and they wouldn't stop till they get her back and the full run of the valley would probably take 2-3 session at our pace) The two masters will gladly greet them and thank them for repelling the Ragesians. Both will claim that they got nothing to do with the disappearances of Torrent and the rest of the other group from Seaquen. If I want to provoke a TPK their story may simply end there, when Pilus "helps" them to get to the valley only to "find out" later (when he destroyed them and any clues to be found in the valley) that whatever was in the valley was too great a danger and they really should be more careful to shut this thing off from the rest of the world. But this would be pretty unclimatic as the party really enjoys the campaign and wants to play on (especially these characters), but they certainly won't start yet another group to continue the campaign. My take on this: - Pilus helps them to get to the valley and orders the monks guarding the valley to let them through. - Once in the valley they meet and fight the mantidrake (it's just too cool not to bring up) - The other "mutants" are commanded by Pilus/Caela to out of the party's sight - The party reaches the Lab and finds the Mishaps - The party enters the lab, finds Torrent and Caela confronts them without implying Pilus directly (and I know my party missed Balance's clue regarding him) - Once the fight starts, Aurus appears, and "accidentaly" damages some of the lab equipment. At the same time Pilus triggers the storm of the lab, so the party may still assume that Pilus is uninvolved in that. - The party should be able to escape the storm relatively unharmed (with Indomitability's boon and Tidereaver's tears) and return to the Monastery I know that my party wouldn't trust anything that comes from the Monastery (especially the item that's supposed to be their only protection against the firestorm around the castle) if they suspect that Pilus is in any way involved in this, so the campaign would also almost stop there. [/sblock] Any other hints? [/QUOTE]
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