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<blockquote data-quote="EzekielRaiden" data-source="post: 6632182" data-attributes="member: 6790260"><p>I have not, but I almost <em>did</em> it myself once. I decided that even a Paladin (which I was playing...more or less) would be willing to consider taking a shady job as long as he didn't know it wasn't a clearly evil act. I was playing B/X at the time, and I know such games are gritty and dangerous. I suspect the DM didn't think we would actually go all the way through with it, but given that my character was new and...a bit alien, shall we say, he didn't think it worth the risk of angering the shady men asking for the group's help. If it turns out he'd aided in the assassination of the local ruler (which is a distinct possibility), he'll search for atonement, if I ever rejoin that game. It's gone on hiatus.</p><p></p><p>However, in almost every other game I've played, since I like Paladins so much? Yeah, I'd totally say, "But that would be wrong. Begone." If that led to inter-group strife...that would certainly make the evening interesting.</p><p></p><p></p><p></p><p>I would be absolutely opposed, but that's because (most all of) my Paladins worship Bahamut, and are thus pretty much diametrically opposed to anything the Cult of the Dragon wants. My most-recent group would pretty much be guaranteed to oppose it; with a wise and noble Paladin (of Bahamut), a freedom-loving Fighter, and an "assassin of evil things" Thief, we wouldn't really be keen on helping the Cult of the Dragon. We might be shrewd enough to double-cross them, though, because double-crossing organizations that are known to commit atrocities is hardly a sin.</p><p></p><p></p><p></p><p>Are the tree-cutters taking trees to which they have a legitimate claim, and needing protection from "eco-terrorist"-like people trying to oppose their rightful business? I might consider it, though it would be a very distasteful business and that, alone, might make me say "no." If they are invading someone else's land to steal their resources, I would absolutely say "no," but again might try to be shrewd enough to double-cross.</p><p></p><p></p><p></p><p>Neither employer, from what I can tell, is honorable or even particularly legitimate, despite being actual cities (mostly due to being Hives Of Scum And Villainy since they're under Zhentarim control). Any such invasion would, almost surely, be an unjustified (or even outrightly evil), regardless of which side was proposing it, and sabotaging one side would simply mean leaving its citizens open to being preyed upon by the other.</p><p></p><p>So...again, no, I probably wouldn't accept. If I were playing a CG character (unusual, but not impossible, for me) I might try to "play both sides against the middle" to help overthrow the corrupt leadership, but as a low-level Paladin (and therefore LG), I'd have to accept the highly unfortunate fact that there's pretty much nothing I can do in that moment for either city's unfortunate citizens.</p><p></p><p>Edit:</p><p>I'll generally echo what the others have said, in that this sounds (to me) like an issue of conflicting DM and player expectations. I almost invariably play Lawful Good characters because that's what I feel comfortable with; I may play Neutral or Chaotic Good on occasion, but my behavior will often begin to lean lawful as time goes on (a notable exception being my "orc marine/pirate," who could be NG, CG, TN, or CN!) I make no bones about wanting to play a "high fantasy," "Paladins & Princesses" kind of game--I prefer to be the knight in shining armor, or at least the knight in armor that cleans up nicely, hah!</p><p></p><p>If my DM legitimately expects such a character go along with underhanded, evil, or morally dubious plot hooks, then *at least* one of us isn't paying attention, isn't communicating effectively, or both.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6632182, member: 6790260"] I have not, but I almost [I]did[/I] it myself once. I decided that even a Paladin (which I was playing...more or less) would be willing to consider taking a shady job as long as he didn't know it wasn't a clearly evil act. I was playing B/X at the time, and I know such games are gritty and dangerous. I suspect the DM didn't think we would actually go all the way through with it, but given that my character was new and...a bit alien, shall we say, he didn't think it worth the risk of angering the shady men asking for the group's help. If it turns out he'd aided in the assassination of the local ruler (which is a distinct possibility), he'll search for atonement, if I ever rejoin that game. It's gone on hiatus. However, in almost every other game I've played, since I like Paladins so much? Yeah, I'd totally say, "But that would be wrong. Begone." If that led to inter-group strife...that would certainly make the evening interesting. I would be absolutely opposed, but that's because (most all of) my Paladins worship Bahamut, and are thus pretty much diametrically opposed to anything the Cult of the Dragon wants. My most-recent group would pretty much be guaranteed to oppose it; with a wise and noble Paladin (of Bahamut), a freedom-loving Fighter, and an "assassin of evil things" Thief, we wouldn't really be keen on helping the Cult of the Dragon. We might be shrewd enough to double-cross them, though, because double-crossing organizations that are known to commit atrocities is hardly a sin. Are the tree-cutters taking trees to which they have a legitimate claim, and needing protection from "eco-terrorist"-like people trying to oppose their rightful business? I might consider it, though it would be a very distasteful business and that, alone, might make me say "no." If they are invading someone else's land to steal their resources, I would absolutely say "no," but again might try to be shrewd enough to double-cross. Neither employer, from what I can tell, is honorable or even particularly legitimate, despite being actual cities (mostly due to being Hives Of Scum And Villainy since they're under Zhentarim control). Any such invasion would, almost surely, be an unjustified (or even outrightly evil), regardless of which side was proposing it, and sabotaging one side would simply mean leaving its citizens open to being preyed upon by the other. So...again, no, I probably wouldn't accept. If I were playing a CG character (unusual, but not impossible, for me) I might try to "play both sides against the middle" to help overthrow the corrupt leadership, but as a low-level Paladin (and therefore LG), I'd have to accept the highly unfortunate fact that there's pretty much nothing I can do in that moment for either city's unfortunate citizens. Edit: I'll generally echo what the others have said, in that this sounds (to me) like an issue of conflicting DM and player expectations. I almost invariably play Lawful Good characters because that's what I feel comfortable with; I may play Neutral or Chaotic Good on occasion, but my behavior will often begin to lean lawful as time goes on (a notable exception being my "orc marine/pirate," who could be NG, CG, TN, or CN!) I make no bones about wanting to play a "high fantasy," "Paladins & Princesses" kind of game--I prefer to be the knight in shining armor, or at least the knight in armor that cleans up nicely, hah! If my DM legitimately expects such a character go along with underhanded, evil, or morally dubious plot hooks, then *at least* one of us isn't paying attention, isn't communicating effectively, or both. [/QUOTE]
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