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<blockquote data-quote="Mephista" data-source="post: 6633212" data-attributes="member: 6786252"><p>Once in a while. You get some people whom are just in it for being murder-hobos, and others who really play up their character's personality, and would object to such things. Most of the time, shadowy figures in taverns approaching random people just doesn't happen realistically. That implies a lot of in game setting elements (taverns of adventurers for hire, PCs have a reputation, etc) that's not common.</p><p></p><p>This type of plot hook is really dependent on a lot of things - not very common. </p><p></p><p> Most evil cultists don't go around advertising the fact. They usually lie and say they're someone reputable.</p><p></p><p> Depends on the party. I mean, if we have a group of people who are just human and/or dwarf mercinaries, that's one thing. Elvish adventurers? Doubtful. </p><p></p><p> Why isn't the king just sending out a draft? Or starting off as being hired already? That's not a plot hook, that's an entire campaign direction that should be understood by the players before the game start.</p><p></p><p></p><p></p><p>Now, the above is really just nitpicking. I think the real question that the OP was asking is, "How often do you have players that bring morals into the game, or are we all just mercenaries for hire?" Fairly often, with the right players. I don't play mercinary types, adventuring for money. I play people who are in the wrong place at the right time, and have different goals than presented.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6633212, member: 6786252"] Once in a while. You get some people whom are just in it for being murder-hobos, and others who really play up their character's personality, and would object to such things. Most of the time, shadowy figures in taverns approaching random people just doesn't happen realistically. That implies a lot of in game setting elements (taverns of adventurers for hire, PCs have a reputation, etc) that's not common. This type of plot hook is really dependent on a lot of things - not very common. Most evil cultists don't go around advertising the fact. They usually lie and say they're someone reputable. Depends on the party. I mean, if we have a group of people who are just human and/or dwarf mercinaries, that's one thing. Elvish adventurers? Doubtful. Why isn't the king just sending out a draft? Or starting off as being hired already? That's not a plot hook, that's an entire campaign direction that should be understood by the players before the game start. Now, the above is really just nitpicking. I think the real question that the OP was asking is, "How often do you have players that bring morals into the game, or are we all just mercenaries for hire?" Fairly often, with the right players. I don't play mercinary types, adventuring for money. I play people who are in the wrong place at the right time, and have different goals than presented. [/QUOTE]
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