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<blockquote data-quote="EzekielRaiden" data-source="post: 6633637" data-attributes="member: 6790260"><p>Ah, see, this...isn't what your original description came across as. I thought we were being given the information just as the PCs would have it, and thus made my decision that way. If someone came as a scholar merely curious, my Paladin would probably say no but in a "I would not want to put you at risk--either from the artifact, or from those who would try to take it from you" kind of way. If the person *claimed* to be a "servant of Bahamut," but came wearing such a disguise, that would probably be an immediate red flag. I tend to be the trusting sort, but my Paladin wouldn't go hiding himself or his allegiances in a generally non-hostile tavern. Why would a fellow Bahamut-worshipper do otherwise? It is the servants of Tiamat who must conceal their identities in public; Bahamut, even to those who don't worship him, is generally recognized as a Nice Guy, albeit possibly an annoying one (if you have a more Chaotic bent).</p><p></p><p>That said--as before, I noted that I tend to play with at least one "paranoid" member of the party. Often a Ranger or Rogue, which seems appropriate. Either way, there's usually someone suspicious of pretty much anything we come across, and we tend to treat most "jobs" with caution, a little bit of investigation of our own, etc. Just finished a session with [MENTION=40398]Tequila Sunrise[/MENTION], and at least one person in the party was suspicious of: the laughter of children, the first actual person we met in town, the bartender (due to some racial hangups), the town priest/de facto leader, the ghost of a dead child (that only I could hear), a set of caged goats, and finally the "hermit" who..."lives"...just outside the town. Which...means basically every other mobile creature we encountered during the entire 3-ish hours, after we got the party together and set out.</p><p></p><p>In such a climate of <s>paranoia</s> suspicion, I find I am actually the weird <em>exception</em> for being more likely to take people at their word. If *I'm* doubting someone though...they've probably screwed up! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6633637, member: 6790260"] Ah, see, this...isn't what your original description came across as. I thought we were being given the information just as the PCs would have it, and thus made my decision that way. If someone came as a scholar merely curious, my Paladin would probably say no but in a "I would not want to put you at risk--either from the artifact, or from those who would try to take it from you" kind of way. If the person *claimed* to be a "servant of Bahamut," but came wearing such a disguise, that would probably be an immediate red flag. I tend to be the trusting sort, but my Paladin wouldn't go hiding himself or his allegiances in a generally non-hostile tavern. Why would a fellow Bahamut-worshipper do otherwise? It is the servants of Tiamat who must conceal their identities in public; Bahamut, even to those who don't worship him, is generally recognized as a Nice Guy, albeit possibly an annoying one (if you have a more Chaotic bent). That said--as before, I noted that I tend to play with at least one "paranoid" member of the party. Often a Ranger or Rogue, which seems appropriate. Either way, there's usually someone suspicious of pretty much anything we come across, and we tend to treat most "jobs" with caution, a little bit of investigation of our own, etc. Just finished a session with [MENTION=40398]Tequila Sunrise[/MENTION], and at least one person in the party was suspicious of: the laughter of children, the first actual person we met in town, the bartender (due to some racial hangups), the town priest/de facto leader, the ghost of a dead child (that only I could hear), a set of caged goats, and finally the "hermit" who..."lives"...just outside the town. Which...means basically every other mobile creature we encountered during the entire 3-ish hours, after we got the party together and set out. In such a climate of [s]paranoia[/s] suspicion, I find I am actually the weird [I]exception[/I] for being more likely to take people at their word. If *I'm* doubting someone though...they've probably screwed up! :p [/QUOTE]
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