Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mist Spider
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 256568" data-attributes="member: 1210"><p>This is the other nasty nasty the pcs met in the Isles of Gloom. The glumring was nastier than I'd anticipated; this guy's nastier still, but I'd figured that in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Without further ado...</p><p></p><p>MIST SPIDER</p><p>Huge Magical Beast</p><p>Hit Dice: 12d10+84 (150 hp)</p><p>Initiative: +0</p><p>Speed: 45’, climb 35’</p><p>AC: 23 (-2 size, +15 natural)</p><p>Attacks: Bite +22 melee</p><p>Damage: Bite 2d8+13</p><p>Face/Reach: 15’x15’/10’</p><p>Special Attacks: Gloom aura, poison, spell-like abilities</p><p>Special Qualities: Immunities, SR25, breathsense, tremorsense </p><p>Saves: Fort +15, Ref +8, Will +5</p><p>Abilities: Str29, Dex11, Con24, Int6, Wis13, Cha14</p><p>Skills: Climb +29, Move Silently +20</p><p>Feats: Large and In Charge, Power Attack, Weapon Focus (bite)</p><p>Climate/Terrain: Any land (Isles of Gloom)</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 13</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement Range: 13-24 HD (huge); 25-36 HD (gargantuan)</p><p>Description: A mist spider is a huge bloated arachnid of evil cunning and terrible spell-like powers. Its body looks hairy, but the hair is white and writhes like mist. A mist spider’s eyes seem to swirl and change from white to grey to a pale blue color. Strange filaments seem to extend and retract from the creature’s body almost like hooks.</p><p>Skills: Mist spiders get a +10 racial bonus to climb and move silently checks.</p><p>Combat: A mist spider prefers to attack from surprise, closing in invisibly and activating its aura of gloom to attempt to daze and disable as many victims at once as possible and then attempts to slay any resistance with its bite and deadly venom. If severely threatened a mist spider will use its cone of cold ability.</p><p>Gloom Aura (Su): As a standard action a mist spider can radiate an aura of terrible gloom in a 20’ radius. All creatures within this radius must make Will saves (DC18) or suffer 2d6 points of Wisdom damage and be dazed for 2d6 rounds. A successful saving throw indicates 1d4 points of Wisdom damage and no daze effect. This is a mind-affecting effect.</p><p>Poison (Ex): Bite; Fort save (DC23); initial damage 2d4 temporary Wisdom, secondary damage 1d6 temporary Intelligence and 1d6 temporary Charisma.</p><p>Spell-Like Abilities (Sp): Once/day- Cone of Cold; at will- Fog Cloud, Invisibility, Tongues, Web; as a 12th-level sorcerer (base save DC12+ spell level).</p><p>Immunities (Ex): A mist spider is immune to cold and negative energy effects.</p><p>Breathsense (Su): A mist spider can sense the exact location of all breathing creatures within a 30’ radius. This ability foils concealment and invisibility to the extent that a mist spider can pinpoint its target, although a miss chance still applies.</p><p></p><p></p><p>Do you think it deserves the high CR? From playtesting against my party, I'd say yes. (Look at your wisdom go away...)</p></blockquote><p></p>
[QUOTE="the Jester, post: 256568, member: 1210"] This is the other nasty nasty the pcs met in the Isles of Gloom. The glumring was nastier than I'd anticipated; this guy's nastier still, but I'd figured that in. :) :) Without further ado... MIST SPIDER Huge Magical Beast Hit Dice: 12d10+84 (150 hp) Initiative: +0 Speed: 45’, climb 35’ AC: 23 (-2 size, +15 natural) Attacks: Bite +22 melee Damage: Bite 2d8+13 Face/Reach: 15’x15’/10’ Special Attacks: Gloom aura, poison, spell-like abilities Special Qualities: Immunities, SR25, breathsense, tremorsense Saves: Fort +15, Ref +8, Will +5 Abilities: Str29, Dex11, Con24, Int6, Wis13, Cha14 Skills: Climb +29, Move Silently +20 Feats: Large and In Charge, Power Attack, Weapon Focus (bite) Climate/Terrain: Any land (Isles of Gloom) Organization: Solitary or pair Challenge Rating: 13 Treasure: Standard Alignment: Always chaotic evil Advancement Range: 13-24 HD (huge); 25-36 HD (gargantuan) Description: A mist spider is a huge bloated arachnid of evil cunning and terrible spell-like powers. Its body looks hairy, but the hair is white and writhes like mist. A mist spider’s eyes seem to swirl and change from white to grey to a pale blue color. Strange filaments seem to extend and retract from the creature’s body almost like hooks. Skills: Mist spiders get a +10 racial bonus to climb and move silently checks. Combat: A mist spider prefers to attack from surprise, closing in invisibly and activating its aura of gloom to attempt to daze and disable as many victims at once as possible and then attempts to slay any resistance with its bite and deadly venom. If severely threatened a mist spider will use its cone of cold ability. Gloom Aura (Su): As a standard action a mist spider can radiate an aura of terrible gloom in a 20’ radius. All creatures within this radius must make Will saves (DC18) or suffer 2d6 points of Wisdom damage and be dazed for 2d6 rounds. A successful saving throw indicates 1d4 points of Wisdom damage and no daze effect. This is a mind-affecting effect. Poison (Ex): Bite; Fort save (DC23); initial damage 2d4 temporary Wisdom, secondary damage 1d6 temporary Intelligence and 1d6 temporary Charisma. Spell-Like Abilities (Sp): Once/day- Cone of Cold; at will- Fog Cloud, Invisibility, Tongues, Web; as a 12th-level sorcerer (base save DC12+ spell level). Immunities (Ex): A mist spider is immune to cold and negative energy effects. Breathsense (Su): A mist spider can sense the exact location of all breathing creatures within a 30’ radius. This ability foils concealment and invisibility to the extent that a mist spider can pinpoint its target, although a miss chance still applies. Do you think it deserves the high CR? From playtesting against my party, I'd say yes. (Look at your wisdom go away...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mist Spider
Top