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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 313172" data-attributes="member: 6390"><p>The thief heads out, searching pawnshops, and snagging coin purses as he slowly moves through the city, investigating what is going on. He finds that the gates are sealed until the end of the Festival. He goes to each gate, to discover that each gate is locked and gaurded. All of his searching finds no way from the city.</p><p> Undiscouraged, he keeps searching, making friends with the owner/propetier of one of the pawnshops, who agrees to sell him some "specialized" equipment he needs for his trade.</p><p> Smiling with his ill-gotten wealth, and new tools, he is considering robbing a rather nice looking mansion when a hard, armored hand dropped on his shoulder.</p><p>The Tasks</p><p>At nightfall, the Roman Legionairre gathers everyone together, and they all head through the crowded streets of the city, pushing thier way through revelers, The Gunslinger supporting the badly wounded Wizard.</p><p> They sneak thier way to the inn, and give the password, being escorted to the back room, where they once again meet with the man who hired the Legionairre to spy on the woman who eventually went to the brothel.</p><p> The Babylonian Priest is amused by the exchange of pleasantries mixed with vieled threats between the Legionairre and the man who hired them, that the Legionairre now blames for the parties troubles.</p><p> The Sumarian keeps bleeding, slowly, and the Gunslinger takes him into the corner to change his bandages, since he is seeping through his bandages, and the blood is trickling down his naked stomach.</p><p> The man agrees to lead them out of the city, should the group finish for him, four tasks.</p><p> Sneak into a Wizard's lab, where the wizard has been unseen for 10 years, and no lights have appeared in five years.</p><p> Find a small gem at the large, patalital inn at the edge of the mechant's quarter.</p><p> Recover a few documents from the house of a high ranking guardsman (By the description, the one who turned into a wereworlf)</p><p> Steal a gilded, golden box from the Hospice of St Andrew.</p><p> The party agrees (minus the Knight Templar) and leaves the inn.</p><p></p><p>Knight by Day, Templar by Night</p><p> The Knight Templar entered the grounds of the cemetary, and began searching around, until he came across the battlesite where he slew the black robed cultists. Upon finding no bodies, but finding torn scraps of clithing, he looked about, searching for a trail, and when he found it, he tracked the drag marks through the cemetary.</p><p> The drag marks led into a small grove, where there was a large, ornate crypt. Kneeling in the grass were four figures, feeding on the remnants of the bodies of the slain cultists. Dressed in stained studded leather, and wielding falchions, they had laid thier weapons on the grass, and were tearing free bits of flesh and cramming it into thier mouths with both hands.</p><p> "The Lord's words must be supported by deeds!" the Paladin cried out, charging forward with his greatsword drawn. "I shall cleanse thee by steel!"</p><p> The Templar recoiled slightly, faltering in his charge, when the faces turn, and he sees Moors he had slain in the Crusade, still bearing the wounds he had inflicted, and touched by the corruption of the grave. He gritted his teeth, and continued his charge, reciting the Lord's Prayer between clenched teeth.</p><p> The fight was short, and brutal, and the Paladin, strenthened by God, left the twitching bodies on the ground. He recited a short prayer for thier souls, and then looked at the crypt, noting that the seal was broken, and examining the name on the crypt.</p><p> Searching the cemetary, he found a toolshed, and retrieved a shovel, then buried ALL of the bodies in the poor section, in paupers graves, recited a prayer, and then went back into the Sodom and Gamorrah that the city had become during the festival.</p><p> Heading about, he sees the thier, staring at a house.</p><p> Knowing what petty larceny might lie in the youth's heart, he walks up and grasps the young man's shoulder.</p><p> "Thou shalt not steal." he murmurrs in French, positive that the thief will understand.</p><p> "I was just..." the thief began, lamely.</p><p> "Learn to resist tempation, my son, for evil, like a worm, will try to burrow into thy soul." The Knight Templar replies. "I weary, prehaps we can find work for thy idle hands. Can thee lead me to a safe place where mayhaps I can rest without foul forces trying to reft away mine life?" (Yes, the player is long winded when he's in Knight Templar mode)</p><p> The thief leads the Knight to the Hospice of St Andrew.</p><p></p><p>Next: The Four Tasks, and what the Knight Templar learned.....</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 313172, member: 6390"] The thief heads out, searching pawnshops, and snagging coin purses as he slowly moves through the city, investigating what is going on. He finds that the gates are sealed until the end of the Festival. He goes to each gate, to discover that each gate is locked and gaurded. All of his searching finds no way from the city. Undiscouraged, he keeps searching, making friends with the owner/propetier of one of the pawnshops, who agrees to sell him some "specialized" equipment he needs for his trade. Smiling with his ill-gotten wealth, and new tools, he is considering robbing a rather nice looking mansion when a hard, armored hand dropped on his shoulder. The Tasks At nightfall, the Roman Legionairre gathers everyone together, and they all head through the crowded streets of the city, pushing thier way through revelers, The Gunslinger supporting the badly wounded Wizard. They sneak thier way to the inn, and give the password, being escorted to the back room, where they once again meet with the man who hired the Legionairre to spy on the woman who eventually went to the brothel. The Babylonian Priest is amused by the exchange of pleasantries mixed with vieled threats between the Legionairre and the man who hired them, that the Legionairre now blames for the parties troubles. The Sumarian keeps bleeding, slowly, and the Gunslinger takes him into the corner to change his bandages, since he is seeping through his bandages, and the blood is trickling down his naked stomach. The man agrees to lead them out of the city, should the group finish for him, four tasks. Sneak into a Wizard's lab, where the wizard has been unseen for 10 years, and no lights have appeared in five years. Find a small gem at the large, patalital inn at the edge of the mechant's quarter. Recover a few documents from the house of a high ranking guardsman (By the description, the one who turned into a wereworlf) Steal a gilded, golden box from the Hospice of St Andrew. The party agrees (minus the Knight Templar) and leaves the inn. Knight by Day, Templar by Night The Knight Templar entered the grounds of the cemetary, and began searching around, until he came across the battlesite where he slew the black robed cultists. Upon finding no bodies, but finding torn scraps of clithing, he looked about, searching for a trail, and when he found it, he tracked the drag marks through the cemetary. The drag marks led into a small grove, where there was a large, ornate crypt. Kneeling in the grass were four figures, feeding on the remnants of the bodies of the slain cultists. Dressed in stained studded leather, and wielding falchions, they had laid thier weapons on the grass, and were tearing free bits of flesh and cramming it into thier mouths with both hands. "The Lord's words must be supported by deeds!" the Paladin cried out, charging forward with his greatsword drawn. "I shall cleanse thee by steel!" The Templar recoiled slightly, faltering in his charge, when the faces turn, and he sees Moors he had slain in the Crusade, still bearing the wounds he had inflicted, and touched by the corruption of the grave. He gritted his teeth, and continued his charge, reciting the Lord's Prayer between clenched teeth. The fight was short, and brutal, and the Paladin, strenthened by God, left the twitching bodies on the ground. He recited a short prayer for thier souls, and then looked at the crypt, noting that the seal was broken, and examining the name on the crypt. Searching the cemetary, he found a toolshed, and retrieved a shovel, then buried ALL of the bodies in the poor section, in paupers graves, recited a prayer, and then went back into the Sodom and Gamorrah that the city had become during the festival. Heading about, he sees the thier, staring at a house. Knowing what petty larceny might lie in the youth's heart, he walks up and grasps the young man's shoulder. "Thou shalt not steal." he murmurrs in French, positive that the thief will understand. "I was just..." the thief began, lamely. "Learn to resist tempation, my son, for evil, like a worm, will try to burrow into thy soul." The Knight Templar replies. "I weary, prehaps we can find work for thy idle hands. Can thee lead me to a safe place where mayhaps I can rest without foul forces trying to reft away mine life?" (Yes, the player is long winded when he's in Knight Templar mode) The thief leads the Knight to the Hospice of St Andrew. Next: The Four Tasks, and what the Knight Templar learned..... [/QUOTE]
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