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Misty Step any good?
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<blockquote data-quote="Mr. Teapot" data-source="post: 4455061" data-attributes="member: 62191"><p>If your GM agrees with the ruling that it activates Shadow Walk, it's really good. Because it would be the equivalent of +2 to ll defenses for free, plus some tactical maneuvering.</p><p></p><p>I like the power for making sure the enemy never knows where my feylock will be. </p><p></p><p></p><p></p><p>Yes. This was clarified in a Customer Service or FAQ question somewhere. Multiple deaths trigger your pact boon mutliple times.</p><p></p><p></p><p></p><p>Shadow Walk requires you to move at least three squares away from where you start your turn. Teleportation is a kind of movement, so you could use Misty Step to qualify. But only for Misty Steps causing deaths that occur on your turn: if an ally kills a cursed foe, you teleport but that generally won't help for Shadow Walk.</p><p></p><p></p><p></p><p>That's a very interesting idea. The teleportation rules are actually pretty unclear on this, now that I read over them. (By "Unclear" I mean "Rules Lawyers could argue that you can teleport any distance you can see, which is clearly not RAI.)</p><p></p><p>This much is clear: you can use Eye of the Warlock to see through someone else's eyes and thereby teleport to somewhere you cannot see, thus avoiding the teleporting needing line of sight rule. But I'm unclear on whether you'd count your teleport distance from your square or the alternate subject's square, as the teleporting rules don't actually mention the teleportation distance at all.</p><p></p><p>Arcane Reach is also interesting for this purpose. something like Otherwind Stride could be applied to many enemies farther away, and allow extra teleporting (maybe).</p></blockquote><p></p>
[QUOTE="Mr. Teapot, post: 4455061, member: 62191"] If your GM agrees with the ruling that it activates Shadow Walk, it's really good. Because it would be the equivalent of +2 to ll defenses for free, plus some tactical maneuvering. I like the power for making sure the enemy never knows where my feylock will be. Yes. This was clarified in a Customer Service or FAQ question somewhere. Multiple deaths trigger your pact boon mutliple times. Shadow Walk requires you to move at least three squares away from where you start your turn. Teleportation is a kind of movement, so you could use Misty Step to qualify. But only for Misty Steps causing deaths that occur on your turn: if an ally kills a cursed foe, you teleport but that generally won't help for Shadow Walk. That's a very interesting idea. The teleportation rules are actually pretty unclear on this, now that I read over them. (By "Unclear" I mean "Rules Lawyers could argue that you can teleport any distance you can see, which is clearly not RAI.) This much is clear: you can use Eye of the Warlock to see through someone else's eyes and thereby teleport to somewhere you cannot see, thus avoiding the teleporting needing line of sight rule. But I'm unclear on whether you'd count your teleport distance from your square or the alternate subject's square, as the teleporting rules don't actually mention the teleportation distance at all. Arcane Reach is also interesting for this purpose. something like Otherwind Stride could be applied to many enemies farther away, and allow extra teleporting (maybe). [/QUOTE]
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